A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
A terrifyingly long range weapon known for both it's efficiency as a sniper and as a means to glass planets. The visible maelstrom of energy it creates before firing and it's extreme power causes most witnesses to avert their gazes in unthinking, primal terror.
Sorry for the radio silence for the past while, by the way. We've been making significant changes under the hood to just about everything: Combat pacing, the Flood, and research. I'll go into depth about each aspect in subsequent updates.
That looks really cool :D
that looks about right good work
I'm glad you think so!
ima firing my laser
That is freaking awesome
Nice, smooth texture cycle. Almost couldn't tell.
Look out, we got a badass over here!
As a likely UNSC player, i'm scared.... very very scared. Solution? Frigate spam!
Wall of mako's usually works
hmmmmm, I don't typically build those. And they don't have MACs on them which means their ability to kill Covenant ships is essentially zero.
Don't listen to that guy. Wall of Charons to take the first volley is way better.
I do love building a lot of those guys... and Paris frigates too. They tank for my cruisers and cap ships :)
and by tank I mean blow up instead of.
Is that the plasma beam the covies used on the battle for Reach ?? that was used to "snipe" UNSC ships which was a small concentrated beam to hit straith through the ship hull to the reactor and make it to explode ...
It is an energy projector... Think pure energy just like their shields.
Ahem..."IMMA FIRIN MAH LAZOR!"
Avery Johnson, rest his soul, would light his cigar off that if he could get close enough....