A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
I've decided to go for a unique turn based, rock paper scissors, commander oriented gameplay style. This is obviously quite a large scripting hurdle but I've managed to accomplish it through sheer force of will.
I haven't told the rest of the team yet but I think they'll go along with it.
Something here looks familiar...
why does the ship on the right look like a spartan laser?
Looked more like the EVE Caldari Supercarrier to me...