Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Three new ship designs, 1 new concept, and 1 new comic. How could you resist?

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Hey! I know it's been a while, but a few of our team members have been going on summer vacations so it's been difficult to coordinate an update (mostly because I'm a lazy bastard) But, lo and behold, we have another update for you guys. Feel special.

KRAKOOM!!

What's that sound?? UNSC ships exploding into existence!!! Who needs slipspace when you can explosively translocate like space ninjas? NOONE, that's who!!! So Velo's been working overtime (too bad he doesn't get paid) on some new ships. First he makes them.....posts them in the trusted area on our forums.....we all complain about whatever nuance we dislike.....he takes them back.....fixes them.....and repeat. You'd be surprised at the quality of the stuff we turn away. But that's not my point. My point is here are 3 new ship designs!!!


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All Your Base Are Belong To Us

It's been a while since we last showed any concept art in an update. *checks* omg it's been over 6 months....So to make up for the fact Ringleader is getting no love, here is some artwork of a Covenant Capital Ship above what appears to be a human colony. Glassing the planet? or exploding into existence? You decide.


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"This is not WarCraft in space. Its much more sophisticated!"

As promised, KrAzY has dished out an awesome comic from his series Digital Gambit for Halo: Homefront. My only problem with it is that he didn't put Halo: Homefront anywhere.....damn him. Check out all his work at Dgcomic.info. I present to you, 'Selected' by M. Luck.


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MaCasky
MaCasky - - 102 comments

Ive been cravening some HHF updates!!!
every thing looks great! im really likeing the wolf clad model!

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Nathanius
Nathanius - - 2,305 comments

I'm looking forward to this one, i'e not been able to get any HW2 mods to work yet though... something to do with the big files being ignored for no reason~ anywho, here's hoping!

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V3LO
V3LO - - 1,887 comments

I believe that's down to having to alter the shortcut file to run the specific mod, you have to add something like "override.BIGfile" to the directory of the shortcut, and tell it which mod to run...I can't exactly remember it, although i'm sure someone else will ^^

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NinjaTheory Author
NinjaTheory - - 207 comments

its actually ' -mod [big filename].big' added to the target line of the shortcut

example: (my shortcut to the current HHF build)

"C:\Program Files (x86)\Sierra\Homeworld2\Bin\Release\ Homeworld2.exe" -mod HHFalpha0011.big -debug -luatrace -windowed -w 1024 -h 768

I prefer windowed mode because you can get higher-resolution displays than relying on the ingame options

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Pvt.B
Pvt.B - - 43 comments

I have got to say that the looks of thoose ships make me proud to be human ^^

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Godwin
Godwin - - 291 comments

That drawing is pretty awesome.

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