Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Atlas WIP
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
TheNodCommander
TheNodCommander - - 1,114 comments

Im not that fat! D:

Reply Good karma Bad karma+22 votes
StrykerNocte
StrykerNocte - - 474 comments

I bet no one saw that coming XD

Reply Good karma Bad karma+1 vote
Dreadacide
Dreadacide - - 2,600 comments

the camera adds ten pounds remember

Reply Good karma Bad karma+3 votes
Runemaster117
Runemaster117 - - 197 comments

Maybe 10 tons

Reply Good karma Bad karma+3 votes
InfectedGrowth
InfectedGrowth - - 31 comments

Great to hear your close to release! Can't wait to finally play the full version of the mod. So excited! :) Keep up the good Work!

Reply Good karma Bad karma+2 votes
mrripley9
mrripley9 - - 54 comments

Take your time guys. The majority of good things take a while to come about, so take your time. The ship looks great, by the way. Keep up the good work! :)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The Atlas-class Carrier is the center of any major fleet. Large enough to field multiple fighter squadrons and advanced enough to supply the fleet with naval intelligence via long range sensor scans, the Atlas is the best go to command and support naval vessel the UNSC has to offer. With only one MAC and lacking in large caliber canons, the Atlas is stocked to the brim with flak, anti fighter and anti munition cannons capable of putting up a heavy defensive screen. Once upgraded, the Atlas also has the capability to produce fighter craft and drones, making it ideal for long range engagements far from home.

Texture is still very much WIP at this moment. I have the ship UV unwrapped and the detail areas have been color coded (hard to see for you guys, but I know where its at). After this ship is done, all that's left for a release is to finish up the new Anchor 12 model and fix some maps. Sorry its taken us so long to get there, I know we promised a release in December, but things have happened to all of us on the mod team. We want to bring you guys the best experience we possibly can.