Though this update took a lot longer than usual I do also have a lot more to show you all this update. Ranging from new models and new ideas to reworked models and ideas.
First off let's start by going back to my previous update. In it I asked which model people liked the least and after a whole lot of comments I decided on redoing the Slipspace monitoring station, the Prowler and the Serric Frigate. I have already started making two different ideas for a new Slipspace monitoring station. Please let me know which one you like best or if I should start making something new altogether.
I also reworked the Pelican so that it looks a little better than before. Mind you, it's still a low poly model as it'll only be a really tiny shuttle.
Now that we've handled all the reworked stuff, let's move on to the new stuff. For starters we have a couple of civilian freighters. Designed to transport goods from one planet to another the Laden and Parabola were the main freighter models used during the time of the UNSC-Covenant war.
The next model will be a campaign-only object. It's the CRU class Prototype. Its construction was ordered by the council in secrecy and was kept from the Hierarchs. Why? You'll have to wait to find out. Its design was later reworked to the CAR class Carrier.
Now I'm sure that people that read this will know that not too long ago Halo: Reach hit the stores. In it, we're shown several new and even an old reworked idea. Since I know people are bound to start asking this;
- After thinking about it, I have decided to not include the Sabre unless people really, really want me to put it in.
- I will include the new Covenant Corvette model, though I'm not sure if it'll be exactly the same due to my dislike of the ring underneath the ship. (I might leave the ring out of it still looks good then)
Besides these two things, there is one more thing that I'd like to have your opinion on. Which style of ship should I continue in? The one we already know, the lone Battlecruiser Pillar of Autumn that managed to survive long enough for its crew to safely land on Halo, or the new style shown in Halo: Reach, the Warship Pillar of Autumn that decimated the entire Covenant armada with ease. It just looks way too powerful to be an old refitted cruiser in Reach in my opinion. But its your call.
Now, I hope that this update has satisfied all of you for a while. For the next update I'm going to be focused more on creating a few more Covenant ships as well as trying to get things going a little faster with that trailer I mentioned before.
Until next time,