In this mod, you will have many choices over where, when, and how you will fight. Will you fight them in space? Or will you fight them on the ground? Will you defend Earth against the ever slimming odds of victory? Or will you destroy the humans last remaining human colonies, and inevitably... Earth... How Will You Fight? Click Image to enter gallery: Halo: First Offensive is a Total Conversion Mod for the ever-popular game Star Wars: Empire At War Forces of Corruption, bringing the Halo Universe to EaW. Everything redone and overhauled to portray the Halo Universe perfectly. Halo: First Offensive is in no way affiliated with Lucas Arts or Bungie. This is a fan made project for fans. Some Features: Play as the UNSC or Covenant Over 100 playable units. New campaign and multiplayer maps. Original soundtrack (2 volumes) will be avaliable after release. Over 50 structures and buildings. All new sounds Covenant and UNSC heros. A unique economy system. Possibly some new units and much more!

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Hey guys, it's Freno, the Lead Animator for Halo: First Offensive. Don't tell Devotion that I'm posting this... :P. Just a little Moddb exclusive update, until I get the trailer working again. :D Expect the more refined version on the actual site. Just a teaser animation for now (Sorry,

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Hey guys, it's Freno, the Lead Animator for Halo: First Offensive. Don't tell Devotion that I'm posting this... :P.

Just a little Moddb exclusive update, until I get the trailer working again. :D Expect the more refined version on the actual site. Just a teaser animation for now (Sorry, no download :(), but watch the forums for the actual trailer! I'll give you an insight on how I make such things.

I start off by simply creating blocks and colou-coding them with the models that will actually be used. I just move them around in ways that I think the actual models would, to get a creative spark. Next, I add props (In this case, the MAC Gun) for the blocks to work around. After I've settled on the general storyline, I'll add the actual models. You can see from here, that the models were animated in poses that they should in-game. After they have been animated for general movement, I add the model-specific animations. The Longswords bank and manouver, the ships turn and boost, etc. In all essence, it's a step-by-step procedure to get it right. This is only a work-in-progress, keep in mind, so you can expect it to get a lot better. Anyways, without further ado...

The work-in-progress trailer!

PS: There was a little slip in the resolution, so I'd suggest playing it in a small media player window if you can. ;)

Have a good one,
Freno -|- Lead Animator for Halo: First Offensive.

Halo.eawnexus.com

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