Evolutions is a "Halo Wars" style mod for Command and Conquer 3: Tiberium Wars that features epic ground and air warfare on a massive scale. Evolutions brings many instruments of war from the Halo universe to life, allowing the player to fight as the Covenant or the UNSC in epic battles based on iconic Halo locales.
Evolutions will contain:
Original campaign mode with over 64 missions
- All original and new units for both The UNSC and The Covenant
-New Resource system
-New General Powers based on the Halo universe
-New Multiplayer maps
-Original Soundtracks
-And many more

Greetings to our incredible community! It's been an exhilarating journey since our last official update in 2019, where we announced the formation of Chokepoint Games and unveiled our renowned mod, Sins of the Prophets. Fast forward to the present, and we're thrilled to share the latest developments on our ongoing project, Evolutions, and introduce the exciting addition of Far Isle.

(UNSC Hornet and Pelican render, from Far Isle)
In 2020, we were on the brink of releasing Evolutions when internal testing revealed a significant hurdle – crashes occurring approximately 10 minutes into gameplay. Undaunted, we decided to overhaul the code from scratch, prioritizing robustness and stability.
To ensure a seamless gaming experience, we've rigorously tested various scenarios, including AI vs AI (UNSC vs UNSC, Covenant vs Covenant, and UNSC vs Covenant) and Player vs AI. Our commitment to excellence extends to testing different difficulty levels and AI behavior modes, such as Steamroller and Turtle behavior.
With the introduction of Far Isle, our new Halo-themed mod for ARMA, we took the opportunity to create a universal UNSC vehicle material. This material now serves as the foundation for all our UNSC vehicle assets, with even lower quality models like the Warthog and Scorpion tank receiving meticulous re-modeling and texturing.
(Texture's before the universal material)
(Textures's using the current universal material)
(click the image for higher quality)
Our dedication to optimization led us to revamp the UV maps of older models. Take the Mantis, for instance, which previously utilized three separate UV maps. By consolidating them into a single map, we've not only improved visual fidelity but also tackled memory constraints, crucial for seamless gameplay within the limitations of Command and Conquer 3: Tiberium Wars.
As we inch closer to our first release, the finishing touches involve perfecting particles and fine-tuning the game balance. Although destruction animations and debris models are currently pending, rest assured, we're committed to delivering a polished product without compromising on quality.

Exciting news on the collaboration front! JumperScape, renowned for breathing life into innovative ideas, is assisting us with top-notch voice acting. Their impressive portfolio includes The Library, TERMINALS, Tarkov: A Halo Story, and more. Follow them on Discord, Patreon, Spotify, and YouTube to discover the incredible content they're creating.
While we don't have gameplay footage for the ongoing Mod of the Year (MOTY) voting stage, your support remains crucial. We've been hard at work behind the scenes, polishing particles, fine-tuning game balance, and perfecting every detail for our upcoming release.
Your vote can make a significant impact, and we want to express our gratitude for your continued enthusiasm. Even without a visual sneak peek, your trust and anticipation mean the world to us. Click the link below to cast your vote and be part of our journey.
Stay tuned for more updates and exciting announcements. Together, let's shape the future of gaming!
Three of Halo's most popular strategy game mods join forces to create Chokepoint Games, a fan dev studio, and tease a new joint project: an ARMA 3 mod.
Evolutions made it in the top 100 for the second time. Like wow I didnt expected that to happen this year.
Welcome back commanders and shipmasters to a MOTY annoucement. Yes that is right Mod of the year is back which means you can vote for your favorite mod.
with every update we make to our internal build we are fixing issue's but also finding more issue's. None the less this motivate us to deliver you a product...
The mp4 file for the trailer for evolutions real time strategy evolved.
will the release be this year ?
unfortunately since the last mayor build we encountered a huge issue with the AI or game it self, crashing at random intervals and sending you back to the desktop. I'm currently tracing down the issue and cleaning up the code. I promised a release this year and I'll try my best to get that done if I cant it would be in January.
We are considering to switch over to Red Alert 3 aswell.
Why would you switch to Red Alert 3? I'd like to keep my infantry squads, thank you very much.
Wouldn't switching over to Red Alert 3 make this project take longer?
have you tried Kanes wrath?
what about kanes wrath?
if you are replying to nuclearsnake Kane's Wrath is also modable, however Kane's Wrath ask allot more work where you need to extract the game file your self and replace it with your assets and sometimes the animations wont export correctly to Kane's Wrath. So far the Covenant isnt crashing the game anymore so i'm on the path of fixing the UNSC.
Just a word of advice on voice-actors since I notice your team has been looking for them; it generally takes a ton of work and time in my experience to find reliable voice actors that can do a job good enough, and that often involves having a physical studio they can meet with you to do voiceovers with proper equipment, otherwise results will more than likely not be satisfactory.
I wouldn't wait for voice actors to get custom lines into the mod, especially considering this is for an RTS game, there are lots of other already made audio resources that can be used, otherwise you will likely be delaying your release for years as you wait for voice actors to sign on and produce quality work unless you have the ability to hire these people semi-professionally and ensure they are actually capable of voicing. I've learned my lesson before on waiting for others to get things done, sometimes it just doesn't happen for whatever reason since priorities differ.
If possible and legal, try to recycle lines from the Halo games, there should be more than enough there.
we wont be executing the release if we dont have the voice overs for the mod we wish to have. I do have to say process is slow this month and last one as well because of holiday and 14 hours shift days. but every hour I have will be spent on the development of this mod, and if I wasnt able to finish something it would be released in its current dev state or I would cut the content I was working on.
By the way, please make sure if you add voice-lines you keep them pretty high quality and in character. In SoTP I felt uncomfortable with how a lot of the voice-lines seemed too casual.
Keep up the great work!
My main ossue with SOTP is a lack of music it lacks any good halo feeling music
Hello, what is the release date that you plan on? I am hyped beyond compare!