Evolutions is a "Halo Wars" style mod for Command and Conquer 3: Tiberium Wars that features epic ground and air warfare on a massive scale. Evolutions brings many instruments of war from the Halo universe to life, allowing the player to fight as the Covenant or the UNSC in epic battles based on iconic Halo locales.
Evolutions will contain:
Original campaign mode with over 64 missions
- All original and new units for both The UNSC and The Covenant
-New Resource system
-New General Powers based on the Halo universe
-New Multiplayer maps
-Original Soundtracks
-And many more

Greetings to our incredible community! It's been an exhilarating journey since our last official update in 2019, where we announced the formation of Chokepoint Games and unveiled our renowned mod, Sins of the Prophets. Fast forward to the present, and we're thrilled to share the latest developments on our ongoing project, Evolutions, and introduce the exciting addition of Far Isle.

(UNSC Hornet and Pelican render, from Far Isle)
In 2020, we were on the brink of releasing Evolutions when internal testing revealed a significant hurdle – crashes occurring approximately 10 minutes into gameplay. Undaunted, we decided to overhaul the code from scratch, prioritizing robustness and stability.
To ensure a seamless gaming experience, we've rigorously tested various scenarios, including AI vs AI (UNSC vs UNSC, Covenant vs Covenant, and UNSC vs Covenant) and Player vs AI. Our commitment to excellence extends to testing different difficulty levels and AI behavior modes, such as Steamroller and Turtle behavior.
With the introduction of Far Isle, our new Halo-themed mod for ARMA, we took the opportunity to create a universal UNSC vehicle material. This material now serves as the foundation for all our UNSC vehicle assets, with even lower quality models like the Warthog and Scorpion tank receiving meticulous re-modeling and texturing.
(Texture's before the universal material)
(Textures's using the current universal material)
(click the image for higher quality)
Our dedication to optimization led us to revamp the UV maps of older models. Take the Mantis, for instance, which previously utilized three separate UV maps. By consolidating them into a single map, we've not only improved visual fidelity but also tackled memory constraints, crucial for seamless gameplay within the limitations of Command and Conquer 3: Tiberium Wars.
As we inch closer to our first release, the finishing touches involve perfecting particles and fine-tuning the game balance. Although destruction animations and debris models are currently pending, rest assured, we're committed to delivering a polished product without compromising on quality.

Exciting news on the collaboration front! JumperScape, renowned for breathing life into innovative ideas, is assisting us with top-notch voice acting. Their impressive portfolio includes The Library, TERMINALS, Tarkov: A Halo Story, and more. Follow them on Discord, Patreon, Spotify, and YouTube to discover the incredible content they're creating.
While we don't have gameplay footage for the ongoing Mod of the Year (MOTY) voting stage, your support remains crucial. We've been hard at work behind the scenes, polishing particles, fine-tuning game balance, and perfecting every detail for our upcoming release.
Your vote can make a significant impact, and we want to express our gratitude for your continued enthusiasm. Even without a visual sneak peek, your trust and anticipation mean the world to us. Click the link below to cast your vote and be part of our journey.
Stay tuned for more updates and exciting announcements. Together, let's shape the future of gaming!
Three of Halo's most popular strategy game mods join forces to create Chokepoint Games, a fan dev studio, and tease a new joint project: an ARMA 3 mod.
Evolutions made it in the top 100 for the second time. Like wow I didnt expected that to happen this year.
Welcome back commanders and shipmasters to a MOTY annoucement. Yes that is right Mod of the year is back which means you can vote for your favorite mod.
with every update we make to our internal build we are fixing issue's but also finding more issue's. None the less this motivate us to deliver you a product...
The mp4 file for the trailer for evolutions real time strategy evolved.
hehe I knew this was coming.
haha did you :p
i hope this mod
become great mod.
i remember a halo rts mod for the origional generals a few years back. that mod got cancelled and the team working on it got sued much more then they could afford cause they were just average workers. So yeah ill be tracking i would love this mod but a word of advice. watch your back or Bungie and Microsoft will line their toilet rolls in the staff toilets with your money!
I'll support. I've been waitin 4 an RTS of Halo... since Halo Wars wasnt made for PC
I SUPPORT THIS MOD!!!
This hasn't been done before
Flood?....please
not as an faction
Would it be along the lines of a rebel army? Not like one of the generals but present on maps? Or just a AI general.
the flood would be on some multiplayer maps and maybe on some campaing maps same like the sentinels
:/ hmm i guess that's better than nothing, I have been wanting to play with the flood a long time but everybody who includes flood in their mods make the flood nonplayable...
yeah I dont see how you can make the flood an possible faction it can only spam infantry and no vehicles nor does it need powerplants airfields etc,so its not going to be an playable faction
:( still im glad your on the job taxi..killer any way GD LUCK :D