Evolutions is a "Halo Wars" style mod for Command and Conquer 3: Tiberium Wars that features epic ground and air warfare on a massive scale. Evolutions brings many instruments of war from the Halo universe to life, allowing the player to fight as the Covenant or the UNSC in epic battles based on iconic Halo locales.

Evolutions will contain:
Original campaign mode with over 64 missions
- All original and new units for both The UNSC and The Covenant
-New Resource system
-New General Powers based on the Halo universe
-New Multiplayer maps
-Original Soundtracks
-And many more

Evolutions is created under the license of Microsoft Game Studios & Game Content Rules and is using concept from Halo .Evolutions is a non profit project for Halo fans by Halo fans.

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Greetings to our incredible community! It's been an exhilarating journey since our last official update in 2019, where we announced the formation of Chokepoint Games and unveiled our renowned mod, Sins of the Prophets. Fast forward to the present, and we're thrilled to share the latest developments on our ongoing project, Evolutions, and introduce the exciting addition of Far Isle.

(UNSC Hornet and Pelican render, from Far Isle)


The Evolutions Odyssey: Unraveling the Mysteries

In 2020, we were on the brink of releasing Evolutions when internal testing revealed a significant hurdle – crashes occurring approximately 10 minutes into gameplay. Undaunted, we decided to overhaul the code from scratch, prioritizing robustness and stability.

Behind the Scenes: AI Testing and Quality Assurance

To ensure a seamless gaming experience, we've rigorously tested various scenarios, including AI vs AI (UNSC vs UNSC, Covenant vs Covenant, and UNSC vs Covenant) and Player vs AI. Our commitment to excellence extends to testing different difficulty levels and AI behavior modes, such as Steamroller and Turtle behavior.

Crafting a Unified Experience

With the introduction of Far Isle, our new Halo-themed mod for ARMA, we took the opportunity to create a universal UNSC vehicle material. This material now serves as the foundation for all our UNSC vehicle assets, with even lower quality models like the Warthog and Scorpion tank receiving meticulous re-modeling and texturing.

Before image Warthog Before texture Scorpion Tank

(Texture's before the universal material)


After Warrthog Texture after Scorpiontank

(Textures's using the current universal material)

(click the image for higher quality)

Mastering Textures: A Game-Changing Approach

Our dedication to optimization led us to revamp the UV maps of older models. Take the Mantis, for instance, which previously utilized three separate UV maps. By consolidating them into a single map, we've not only improved visual fidelity but also tackled memory constraints, crucial for seamless gameplay within the limitations of Command and Conquer 3: Tiberium Wars.


(click the image for higher quality)


The Road to Release: Particle Polishing and Balance Calibration

As we inch closer to our first release, the finishing touches involve perfecting particles and fine-tuning the game balance. Although destruction animations and debris models are currently pending, rest assured, we're committed to delivering a polished product without compromising on quality.

Meet Our Collaborator: JumperScape

Exciting news on the collaboration front! JumperScape, renowned for breathing life into innovative ideas, is assisting us with top-notch voice acting. Their impressive portfolio includes The Library, TERMINALS, Tarkov: A Halo Story, and more. Follow them on Discord, Patreon, Spotify, and YouTube to discover the incredible content they're creating.


A Look Ahead: Your Vote Matters!

While we don't have gameplay footage for the ongoing Mod of the Year (MOTY) voting stage, your support remains crucial. We've been hard at work behind the scenes, polishing particles, fine-tuning game balance, and perfecting every detail for our upcoming release.

Your vote can make a significant impact, and we want to express our gratitude for your continued enthusiasm. Even without a visual sneak peek, your trust and anticipation mean the world to us. Click the link below to cast your vote and be part of our journey.

Stay tuned for more updates and exciting announcements. Together, let's shape the future of gaming!


363 Productions Has Become Chokepoint Games

363 Productions Has Become Chokepoint Games

News 3 comments

Three of Halo's most popular strategy game mods join forces to create Chokepoint Games, a fan dev studio, and tease a new joint project: an ARMA 3 mod.

Evolutions made it in the top 100 once more

Evolutions made it in the top 100 once more

News 2 comments

Evolutions made it in the top 100 for the second time. Like wow I didnt expected that to happen this year.

Another year another MOTY, PT application and a release date

Another year another MOTY, PT application and a release date

News 7 comments

Welcome back commanders and shipmasters to a MOTY annoucement. Yes that is right Mod of the year is back which means you can vote for your favorite mod.

Bug and art fixes and more bugs

Bug and art fixes and more bugs

News 3 comments

with every update we make to our internal build we are fixing issue's but also finding more issue's. None the less this motivate us to deliver you a product...

RSS Files
Evolutions Real Time Strategy Evolved Trailer

Evolutions Real Time Strategy Evolved Trailer

Trailer 7 comments

The mp4 file for the trailer for evolutions real time strategy evolved.

Post comment Comments  (1010 - 1020 of 1,071)
Apache117X
Apache117X - - 107 comments

dont let this mod die! HALO FTW!

Reply Good karma Bad karma+2 votes
Apache117X
Apache117X - - 107 comments

Moddb.com - you guys should team up!

Reply Good karma Bad karma+3 votes
destroy22980
destroy22980 - - 334 comments

I support this mod. PLease finish this if you can.

Reply Good karma Bad karma+4 votes
Marksman64
Marksman64 - - 102 comments

but is there gonna be skirmish to?

Reply Good karma Bad karma+1 vote
phenom1992
phenom1992 - - 445 comments

Hope so , if not this mod will be boring without skirmish :)

Reply Good karma Bad karma+3 votes
Marksman64
Marksman64 - - 102 comments

yeah

Reply Good karma Bad karma+2 votes
dud_doodoo
dud_doodoo - - 333 comments

Try to be realistic with your goals here. You will absolutely not get even relatively close to 64 missions, seldom does a quality mod with a dedicated team make it past 2 or 3. Aim for things you can achieve, like balanced skirmish and multiplayer matches.

That said, I support you and may be able to lend you some leftover resources from dead Halo mods.

Reply Good karma Bad karma+1 vote
MrTimm Creator
MrTimm - - 4,994 comments

The idea for now is that 32 missions is going to be for the covenant and UNSC total 64 as this would be our own story line we could put anything in it ofcourse it could be less then 64 missions in total but we try to give it as much missions as we can. So it can change in the time when we make the missions.

Reply Good karma+2 votes
sgtmyers88
sgtmyers88 - - 2,832 comments

I singlehandedly made 18 missions for the Tiberian Dawn Redux Mod while 2 were from other people on the project.

Reply Good karma Bad karma+4 votes
sgtmyers88
sgtmyers88 - - 2,832 comments

hehe I knew this was coming.

Reply Good karma Bad karma+1 vote
MrTimm Creator
MrTimm - - 4,994 comments

haha did you :p

Reply Good karma+1 vote
Gunmanryu
Gunmanryu - - 151 comments

i hope this mod
become great mod.

Reply Good karma Bad karma+2 votes
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