UNOFFICIAL fan-made BLOOM (Doom Mod) MULTI-MAP ADD-ON... MORE TEXTURES, SOUNDS, GORE, MUSIC.... 3 MAP ALPHA OUT NOW!
HallowsEVIL (3 MAP) ALPHA VERSION RELEASED!!!!
What better way to celebrate Halloween than with a BLOOM MOD!!!
- 3 MASSIVE maps
- Over 30 mins of BLOOM Gameplay!
- Dungeon Synth, Heavy Metal, Synth soundtrack!
- MORE GORE!!!
- "GzDoom meets BUILD Engine" design!
- Boomer certified edgy 90's FPS goodness!
- REQUIRES Gzdoom 4.6 or above
LARGE Version : CLICK HERE!
Contains README.TXT + BLOOM.PK3 (unmodified) + OTEX_1.1.WAD (unmodified) + HallowsEvil_ALPHA.wad + Hallows-DATA.wad + LAUNCH HALLOWS-EVIL.BAT
COMPACT Version : CLICK HERE!
Contains README.TXT + HallowsEvil_ALPHA.wad + Hallows-DATA.wad + LAUNCH HALLOWS-EVIL.BAT
(MOST PEOPLE WILL NEED LARGE VERSION, AS COMPACT VERSION REQUIRES ALREADY HAVING BASE FILES)
HOW TO INSTALL and PLAY??!?!?
Place all files in your GZdoom Directory (including doom2.wad) and launch "Launch Hallow-Evil.Bat" and WADs will be auto-launched in order!
NEW GAME -> CALEB -> PLAY CHOSEN WAD
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NOTE: I DID NOT CREATE BLOOM.PK3 or OTEX_1.1.WAD (just bundled in large version for convenience)
BLOOM.PK3 was created by "BLOOMTEAM"
OTEX_1.1.WAD was created by "Ola Björling aka ukiro"
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SEE INCLUDED README FOR ALL CREDITS!!!!
HAPPY HELL-O-WEEEN!!!!
FAQ of the Fan-made/unofficial BLOOM (Doom/Blood Crossover mod) mission ADD-ON "Hallows-EVIL".
HallowsEVIL Alpha!!! 3 Large Maps of BLOOM Glory!! (The "LARGE VERSION" comes with "BLOOM.pk3 & OTEX_1.1.WAD" pre-bundled)
HallowsEVIL Alpha ~COMPACT VERSION~ (DOES NOT CONTAIN REQUIRED BLOOM or OTEX)
Hey man, Any updates???
Finally ACTUALLY getting back into it.... Redid all the lighting on all the 3 alpha maps, added new scripts, corrected every voxels viewing angle on all maps..
currently only 2 additional maps on the go... life was crazy busy but i feel like ill be mapping for the new few months...
been playing a few games/mods and getting some cool ideas..
NO ETA, but it is still somewhat alive... thanks for the interest!
What happened to this mod? I hope it's still alive.
Life got in the way, thanks for the feedback! no ones actually said anything about it haha
Lost one of my contributors and only have 2 massive maps on the go, haven't touched it since mid-NOV, but have been slowly getting back into it.
THE ALPHA IS LIVE!!!
I was hoping for more maps, but they didn't get finished in time (for Halloween)!
However WE have 4 maps that are still in progress (I have 2 other contributors!) and I am hoping for a mid/end November update and hoping to release it ALL (10 maps) in DECEMBER!!
Quick bug list:
For some reason the maps appear "darker that usual", in GZDOOM set "sector lighting" to "DOOM LEGACY" for the best lighting, its makes a MASSIVE difference!!
OPTIONS -> FULL OPTIONS MENU -> DISPLAY OPTIONS -> HARDWARE RENDERER -> SECTOR LIGHT MODE -> (set to) DOOM LEGACY!!
SO!!!
GZdoom ver 4.11.1 DOES NOT have the option to set the "SECTOR LIGHT MODE" to "Doom Legacy" as stated above.. and it simply looks "too dark" in GZdoom ver 4.11.1.... obviously the fix is to "tweak the map" and it will be done on NOVEMBERS BUILD.... map01 seems to be getting it bad... castle tops, dark blood pool and the cave are much darker then they should be
GZdoom 4.8.2 with SECTOR LIGHT MODE -> set to DOOM LEGACY looks the best (and was most likely what i was testing on...) UPDATE IN THE NOVEMBER BUILD
🎃
Thank you so Fing much for all your hard work on this!!! Truly grateful! Voxels lag me to hell and back though haha
This look like a lot of fun!
I can't wait to see what's in store for this add-on. I'm a fan of BLOOM myself, "Tracking"