"In a futuristic world, a strict regime has eliminated war by suppressing emotions: books, art and music are strictly forbidden and feeling is a crime punishable by death. Cleric John Preston is a top ranking government agent responsible for destroying those who resist the rules. When he misses a dose of Prozium, a mind-altering drug that hinders emotion, Preston, who has been trained to enforce the strict laws of the new regime, suddenly becomes the only person capable of overthrowing it" The modification is loosely based on the movie "Equilibrium" with the main focus of the work being based upon implementing a new combat system similar to the "gun kata" seen in some of the action scenes of the movie. The "Gun Kata" allows the player to take on several adversaries at the same time with dual weapons and gun them down in unison, much like what we see in the action movies of today where the hero wields dual handguns and shoots at different targets...

Add job 3d Character Artist/Rigger at Dead Man Walking

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Posted by Deadmanwalkingstudios.com on

Hey there everyone,

I'm the Project Lead for Rebirth as well as lead programmer/many hats wearer. Our game is making some great progress, but we are now anticipating the need for another artist soon, and I would like to resolve this before it becomes an issue that can slow us down.

In a nutshell, Rebirth is a big sandbox RPG with horror elements. A lot of our inspiration came from STALKER and the lack of online play. I always though it would have been nice to be able to play STALKER, but have the other STALKERS be other players. Think of it like like a mix of STALKER + Silent Hill.

Essentially its all one big survival horror sandbox, where you'll eventually be able to craft your own gear/buildings. It's a survival game in the sense that the goal is simply to survive. There will be scavenging for resources, ammo, weapons, batteries, etc. Of course, you must also survive NPC encounters as well. Our goal is to eventually have one persistent world that players can drop in/out of, though our initial goal is a singleplayer gameplay implementation before we roll out the investment into a multiplayer framework.

Our game engine: Unity

About the Team

We are a team of hobbyists, as such, this is an unpaid position. Should we make money off the project, we will of course distribute it fairly among contributors based on work performed. We track all out work using GIT (a source control solution, to those who may not know) so I can see exactly who is contributing what and when.

We are already organized and are steadily working towards our goals.

About this position

We need one or more, 3d artists who can fulfill these roles:

  • Animating
  • Rigging
  • Character Modeling
  • Texturing
  • Prop modeling

We are open to whatever software you want to use. Our environmental/prop artist uses Blender, and if I recall correctly, our character artist uses Maya (but I can check with her after you contact me to be sure). Anyway, the engine supports importing from most known art formats, so that should not be an issue at all. Experience level required is TBD. We are open to recruiting people who are learning, but it depends on how far along your skillset you are. Ultimately if you are interested, send an application and our artists will decide based on that.

Contact me either at rico@deadmanwalkingstudios.com , or PM me here. Please include portfolio or example work!

To Apply

Contact me either at rico@deadmanwalkingstudios.com, or PM me here. Please include portfolio or example work!

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