Half-Life Source Awakening is a recreation and a remaster of Valve's award winning game half-life : source.
When it was leaked with half-life 2 it included a really alpha build and was actually half-life 1 with ragdolls no water no detailed textures or anything and it included the physgun no body cared about it much..
in 2004 :
Half-life source was out with half-life 2 and it was hated so much and they said that there are no new anything it's just with ragdolls and better water but that was not all actually..
in 2006 :
Half-Life 2 : Aftermath (episode 1) was released with half-life source : deathmatch no body loved it too.
in 2013 :
Valve updated their games with source sdk base 2013 but half-life source , hl source deathmatch were updated but they were broke... and when it was broke nobody wanted to make mods for it nor fix it soo it was completely forgotten as soon as this happened Black mesa source was released and that's what made half-life source look terrible..
Well, I guess that's it for now. . .
The hell-ish development cycle for this mod is madness!- My brain
So i kept you all waiting right? yes that waiting was long very long but finally Nikolay Aulov released his source code for his update mod and he & the update team fixed alot of bugs that were in the original HLS so you might be thinking right now is this good news or bad news?
I will have a great Codebase to work on, I'll be getting the cascaded shadow mapping code from a reliable place (Source Upgrade Lite When the source code releases) How great is that you guys ask? about 70%
The group for developing our mod is really torn apart i'm the only one working right now on it so that means even slower progress than before, my pc was blown up and all my files are lost and now i'm working on a shitty laptop until i get a new one.
Never ever rush the mod or we will get something even worse than hdtf, never invite people to the group if you don't know them and if they have talent let them prove it.
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