Title: Half-Life ZDoom Filename: HLzD.zip Author: Jeremy A. Stepp Email Address: Description: H-L ZDoom changes all weapons, pickups, ammo, player sprites, monsters, sounds, textures, all props and things, levels 1-5 and 10, and the face on the statusbar into art from Valve Software's game Half-Life. Story: You are Gordon Freeman, an associate employed at the Black Mesa Secret Research Facility. When everything hit the fan, all you could do was run for cover. Strange, alien "things" appeared out of thin air and filled the base. Then it went from bad to worse when a government "cleanup squad" arrived, cut off all the exits, and started killing all the research team members. The only way out for you now is to use an experimental teleportation device being tested in alpha sector. "Maybe I can find out where these things are coming from," you say to yourself as you step on to the small red square of the machine. And in a flash of green light, you disappear....

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3-13-07 UPDATED GAME FILE 3-23 Changed the "broken" lazer on map 2. Now it moves back and forth. 3-26 Improved the suit switch pannel on map 1 and 2. Now, the buttons are sloped, but the screen area isn't. 3-27 Made "zen" area on map 2 slightly bigger, and added a piece of broken

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3-13-07 UPDATED GAME FILE
3-23 Changed the "broken" lazer on map 2. Now it moves back and forth.
3-26 Improved the suit switch pannel on map 1 and 2. Now, the buttons are
sloped, but the screen area isn't.
3-27 Made "zen" area on map 2 slightly bigger, and added a piece of broken door
next to the test chamber.
3-28 Started on lightning effect in test chamber control room on level 2.
4-04 Finished lightning effect on map 2, and added talking scientists outside of test chamber on map 1, and fixed a few bad textures.
4-05 Added 7 new sounds for Duke Nukem, played randomly when he first spots the player.
4-08 Started on "warehouse" area on map 6, and made it so you can shoot the tripbomb to set it off.
4-09 Finished warehouse area on level 6.
4-09 UPDATED GAME FILE

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