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Step into the shoes of Tony Snyder, a former Navy Seals operative who just joined TSO - a top secret worldwide military organization. A new terrorist threat has been discovered, and they are planning something big. Uncover their secrets and plans as you fight against them and save the day.

Report RSS Half-Life: WAR - Progress Update January 2021

New year, another month and a new HLW progress update. As always, this is where i post all the HLW news. Trailer, new models, improved maps and more!

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Welcome to another Half-Life: WAR Progress Update! This is January 2021 and there's a couple of new things and some improvements for HLW.

#1 - New Trailer!

Yup, that's right - i've made a new trailer for the mod, replacing the old, outdated and shitty trailer i made back in freakin' 2018! Here's the new trailer:

I hope you like it!

#2 - New Stuff

The first new thing i want to show is the updated Civilian model, which was made by BrussTrigger (great guy btw) and these look seriously awesome, and i hope you like them too. Here, take a look at the model:

awesomenewcivvies

BrussTrigger's improved Civilian models are definitely a big improvement, and also has different submodels for the body as showcased on the render above.

Another new model is a Beretta pistol attempt that i made in Blender, it doesn't have textures yet but i hope you like it:

beretta2

beretta3

This beretta model is going to replace the default HL1 glock that the mod currently uses.

Lately i've been working on Level 2 for the mod, i've released screenshots for it on the mod's page already and it's also present in the Trailer, but i'll show some anyway:

ac1

ac2

You can see more of the level in the mod's page and in the Trailer.

Also based on the feedback from the mod's Beta-Testers i've started improving the first level, added some improvements like more cover, alternate vent entrances to rooms, etc. You can see some of the improvements in the Trailer.

Also more new stuff - CSTime, Creator of the mod Rough-Life has offered to help me with mapping, so he made the desert map you see in the Trailer, it's still a work-in-progress so it'll look better later :)

Here's some screenshots from it:

20210112231942 1

20210112232001 1

20210112232007 1

20210112232018 1

So that's it for the most important new things, now let's move on to the other new stuff.

A feature suggested by Admer456 was the terrorist corpses flying in the air near an explosion like in the mod "Half-Life: Invasion", i've successfully implemented it into the mod, but right now it's very subtle and it's kinda hard to notice since the terrorists will most likely gib, but when they don't, they fly up in the air.

Here's a little video showcasing that:

Another thing is ally grunts! Right now the ally grunts are the most basic allies, they are basically normal grunts but as an ally, the faction is controlled by a spawnflag in the editor. But however later i'm planning to make the ally grunts more fleshed out, as a seperate entity, add more weapons that the npc can carry, and make them be able to follow the player. Here's 2 little screenshots of the grunt VS grunt action:

1

2

That's it for the new stuff!

#3 - Improved stuff

I don't know why i'm making this a seperate section because this is gonna be pretty short.

Aside from the level improvements, i've also added new sounds for the shotgun, added new hand textures and improved the new Desert Eagle weapon.

First, the hand textures - i "hosted" a little vote with 4 hand textures to choose from, the one that gets voted the most will be in the mod, and the others will be released later after the mod releases as addons.

Here's a comparison between the old hand texture and the new one that won the vote:

comp

The new shotgun sounds - they're nothing special, just new shotgun sounds.

Now, the Desert Eagle improvements! As you might have seen in the Trailer or in the mod's page, i have added a Zoom function to the weapon, of course the weapon is more accurate when zoomed in.

Here's a showcase video

That's it!

#4 - Planned Stuff!

Here's some stuff that i've been planning, also including the planned stuff from the previous Progress Updates.

I'm planning to include the M14 and M16 rifles, ol' pal Krychur has made sounds for the guns so when i implement the guns in the mod, i'll be sure to use the new sounds.

Beretta replacement for the default HL1 glock. The glock will be replaced by a Beretta M9 pistol model and will get its secondary fire removed.

And finally, more fleshed out ally grunts. They are going to be a seperate entity, something like monster_grunt_ally. I'm planning them to be able to follow the player and have more weapons than the standard grunt, they will be able to carry the Desert Eagle, the M14 and the Beretta M9.

#5 - That's it, the end yet again!

That's it for January! HLW has been in full progress mode since October and i've made more progress through these 3 months than in the entirety of 2018 and 2019! If you've seen the trailer - you may have noticed a new release date of May 2021. Now i'm not making any promises, if the mod will not be ready by May, i'm gonna delay it 'till it's done. The Episode 1 demo will most likely come out on February or March.

I hope you liked this look at the progress of HLW and see ya in February!

And also check out the mod's page here: Moddb.com

Post comment Comments
FlippedOutKyrii
FlippedOutKyrii

Damn slick stuff! Can't wait to see more weapons! Hoping to see more grunt variants too! ;)

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cambreaKer Author
cambreaKer

thanks!

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tunahan_cevik41
tunahan_cevik41

It is gratifying that the work on this legendary game is not finished. Good luck with.

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Aynekko
Aynekko

Please replace the knife sounds. Maybe those from CS will do. Crowbar sounds ruin the experience.
Other than that, this mod is getting better with each update. The civilian models are great. Flying grunts is a neat feature too - I love such small details. Can't wait to play :)

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cambreaKer Author
cambreaKer

yeah i haven't replaced the knife sounds yet, but they will be replaced by the time Progress Update February comes out! :D anyway, thanks a lot!

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neophus
neophus

Interesting futures but the level design need more work, if you work more on this point it could be a great MOD

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cambreaKer Author
cambreaKer

what do you mean the level design needs more work? are you talking about the detail? not every mod needs to look like The Core :D i'm still quite a new mapper after all

Reply Good karma+4 votes
neophus
neophus

More complex architecture more unique areas, less square in general with basic textures. Not necessary to be like the Core of course but it's possible to do something better too.

Play other mods or games and take screenshots to have ideas it will help you.

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VoivoD
VoivoD

Media.moddb.com

You can either chop up and detail the rock wall and maybe add some dirt on top of it throughout.

Things like that I guess. Don't have time to check out your mod(right now), but try to detail wherever possible and where at low cost. Good luck!

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cambreaKer Author
cambreaKer

alright thanks for the feedback, i'll try to improve the detail in the maps

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TheRenegadist
TheRenegadist

I would love to know the process he used to create the HL1 civilians, they turned out excellent.

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Krychur
Krychur

I can make sounds for the Beretta pistol soon. I am happy to help with this mod.

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cambreaKer Author
cambreaKer

great, thanks! i'm glad you're happy to help :D

Reply Good karma+1 vote
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