This mod brings original PC Half-Life: Uplink addon to the Playstation 2.
Menus, models and sprites are modded with my PS2 HL Tools (link). Maps are converted with Triang3l's BS2PC.
The new 1.20 update is out, this update celebrates Half-Life PS2 port and Blue Shift 20-th anniversary. This update addresses some old problems and further refines the experience.
Some key improvements from this update
1) Alien mode is fully playable now (cheat code for it is the same as before and can also be obtained inside the game). It is highly recommended to play the normal mode first to be familiar with Blue Shift’s peculiar level design, given that all speech of human characters will be replaced with gibberish.
2) All extra bones inside PS2 models were animated to fix messed up lab coats and fingers.
3) PS2 maps were edited to have model based chargers (PC and DC maps were left with classic chargers).
4) Just like in the original PS2 Half-Life, cheat codes can now be obtained inside the game: 2 of those codes are located in the familiar places, while other 4 are scattered across the Blue Shift main campaign. Can you find them all?
5) Hidden crossbow and hive gun are now obtainable inside the game (but be aware that crossbow ammo is scarce, use it thoughtfully).
6) I was always finding frustrating that there was no way to bind weapon hotswap (lastinv) to a gamepad button because of how clumsy the weapon selection is, so I added that feature into the “Controller Configuration” menu.
7) Framerate is capped at 30 FPS now by default to improve frame pacing. If you don't like this change, you can always uncap the framerate right from the pause menu.
8) Minor HUD tweaks to further differentiate the PS2, DC and PC flavors.
9) Hidden Dreamcast Blue Shift intro can be watched from the “New Game” menu.
10) PC models were optimized for performance (but some HD models were mixed in to prevent crashes) and skybox indexes were patched to prevent texture corruption when using these models.
11) I saw some YouTube videos where people were jumping around the intro tram and thus causing it to stuck, so I decided to solve it in Gearbox way and freeze player controls until the begin of “Insecurity” chapter.
12) New background image. Instead of trying to add PS2 elements into the original Blue Shift background, I decided to tweak PS2 Half-Life background image to make it look closer to the Blue Shift one, the end result turned out to be rather good IMO.
13) Addressed some old problems:
14) PS2 flavor now shares maps with Dreamcast instead of PC to improve the performance in this mode.
One more thing
I might have an idea how to bring adventures of our favorite corporal to our favorite console, more info is available on my YouTube channel:
Known issues
Installation notes and download link
This is a teaser for the new update that is scheduled to be released on November 14th.
I can't believe that it is a final release and that this project came this far from ugly buggy proof of concept.
This is beta release of unofficial PS2 port of Half-Life: Uplink.
This is alpha release of Half-Life: Uplink mod for PS2.
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Doesn't work on PC :/
Is it possible to play this with Swap Magic on a pal system?
If it can play original PS2 HL (NTSC) then it should also play this.
It didnt work for me.
Would it not be possible to somehow extract the game from the demo disc somehow and have it boot straight into the game?
Hello. What demo disc are you reffering to? If you are asking about possibility of making hidden PS2 Uplink demo into a self contained disc then the answer is yes. But I think that sharing unmodified resources with included unmodified executable file would be straight considered as piracy.
I already walking on thin ice by releasing self-contained ISOs, but I try to focus on modded content that was not present on PS2 before and was ported only with my tools and BS2PC to give less reasons for GabeN to take down my mods.
Don't you know that there is an official version of Uplink for PS2 right? I'm sure MarphyBlack could help you out with that, it would save you a lot of time if you used those files already made for PS2 for this!
Yes I know that there is an official PS2 Uplink port.
As I already answered to vaanacz comment in "files" section this mod was at first just a test for my conversion tools and BS2PC.
Then I thought that it might be worth to release the mod because it is hard to find that PS2 magazine disc on web while this mod would be easy accessible on ModDB.
And the time that I spent on this mod wasn't worthless as it helped to improve my tools and other PS2 mods.