Half-Life: Uplink Extended Redux

Half-Life: Uplink Extended is my personal remaster of the original Uplink, also known as the Half-Life demo.

I'm very nostalgic for Uplink as it was my first Half-Life experience, playing through it multiple times a day. The atmosphere of the dome control room and the container yard outside just stuck with me.
At some point I got my hands on the full version of Half-Life and played nothing else for months. Then I found out that you can make your own levels for Half-Life with Worldcraft. So I started messing with, couldn't figure the dang thing out. I had no internet connection back then so I couldn't look for help.

Eventually, I got the gist of the editor and was able to put something together. "So how do I play my map then? I have to compile it? How do I do that? I couldn't figure out how to compile maps for months so I just kept building stuff in Worldcraft without actually playing my creations.
Then I finally got an Internet connection through dial-up. Yes.
I discovered tons of other Half-Life maps, mods and fan sites including the now defunct Valve Editing Resource Center (VERC) and its mapping forums hosted on Chatbear. Good stuff.
Thanks to all the tutorials out there, I was finally able to compile a map successfully. You wouldn't believe the joy I got out of that.

Years later I wanted to make something serious, something big, like an actual mod. I was still very nostalgic of the original Uplink and as I got more experienced with mapping, I started to notice things about the Uplink levels that only mappers will notice, just mapping inconsistencies, lazy work and little mapping mistakes done by Valve when they made Uplink. "I can fix that". So I started work on rebuilding the original Uplink maps from scratch by decompiling the Uplink bsp's and using those as references and guide lines.

Remember the Gargantua at the end of Uplink? You don't get the fight him, the demo just ends as you drop into the room with him. What a let down. So I thought, why not extend that part and have the player fight the Gargantua? That's when I came up with the title Uplink Extended. It didn't end there. Sure, fighting the Gargantua is fun and all but then what? Should the mod continue after the Gargantua battle? Heck yes.

October 21, 2006, release day.
Half-Life: Uplink Extended is release at Half-Life mapping site The Whole Half-Life. I was quite happy with the final result and it received good reviews.

Time went on and I released one or two small maintenance updates/patches to iron out some minor glitches and quirks my players had reported since its initial release. After that I deemed the mod finished and complete.

A couple of years later I found out that there were a couple of let's playa and walkthrough video's of Uplink Extended on Youtube, and after watching these, I noticed I never actually made a proper ending for Uplink Extended, it just ends in an elevator shortly after the Gargantua battle with the word 'To be continued...' It never continued. What was I thinking?

So, maybe I should pick this up again and include a proper endgame this time? Not only that but also give more meaning to the word 'extended'. Let's make that our keyword here, extended...

And so, Half-Life: Uplink Extended Redux is born. No, this is not going to be a new release, as in a completely new mod, it's going to be the biggest update of Uplink Extended yet. Again, Extension, is the keyword here...


Half-Life: Uplink Extended Redux will see the light of day in hopefully the not so distant future.

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Status Update

News 1 comment

Well then. 2022 is upon us. Now where's that friggin Redux update of yours, you might ask? Right. Well clearly I didn't make the 2021 release, and I apologize for that. The thing is, I didn't get as much done in 2021 as I would've liked. Some progress has been made, but it's barely anything worth writing about. Blame it on Minecraft, I've been playing that a lot.

Some good news: the UER codebase is being reworked from the ground up and it's going to be based off of SoloKiller's Half-Life Unified SDK which comes with tonnes of useful new features as well as bug fixes and compatibility with modern tool sets. My programmer Shepard62FR is hard at work making the UER code ready for me.

Hopefully the new goal is to get Uplink Extended Redux finished and out this year.

Happy New Year!

Announcing Half-Life: Uplink Extended Redux

Announcing Half-Life: Uplink Extended Redux

News 2 comments

A big update is in the works for Uplink Extended...

RSS Files
Half-Life: Uplink Extended 1.1

Half-Life: Uplink Extended 1.1

Full Version 20 comments

Half-Life: Uplink Extended 1.1 Compatible with WON and Steam HL.

Comments  (0 - 10 of 66)
PsyWarVeteran
PsyWarVeteran

Hey there atom, how is the progress? Are you still targeting a 2021 release?

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TheMadCarrot Creator
TheMadCarrot

Unfortunately, I didn't make the 2021 release. See the latest news I posted for a little bit of an explanation.

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Guest
Guest

so great

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Hudsony
Hudsony

There's an Uplink remake in Half-Life Source that adds some really cool little details and extra rooms to Uplink. Will these little details be added in to this too?

The mod in question:
Moddb.com

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TheMadCarrot Creator
TheMadCarrot

I've not played that source version and I probably never will so probably not. But there might be 'more rooms' to explore, after all, 'extension' is the keyword here. :)

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AcoolLSPDguy
AcoolLSPDguy

this looks cool, download now.

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drakonuid5
drakonuid5

Do you will add some oart with open areas to use new dispenser canon. This weapon is like bfg and I want to feel like a Doom Slayer for little time in the HL unevers. Also make compatibility with Xash3d

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TheMadCarrot Creator
TheMadCarrot

Not sure what I'm going to do just yet, need to experiment.
I also can't make any promises regarding Xash as I have zero experience with that. We'll see.

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PsyWarVeteran
PsyWarVeteran

Just go with the original engine.

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monster_urby
monster_urby

Nice! Looking forward to this.

I guess I should start following it now. :P

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TheMadCarrot Creator
TheMadCarrot

Urbles!

Yea, yea you should.😛

Reply Good karma+1 vote
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