First simply subtitles mod, and now Update MOD that will take Half-Life into the next level.

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I'm not done with it yet. Here's what will happen next.

Posted by on

First of all; many of you already know what's going on, if you don't know, then read the previous news post: Moddb.com

Long story short, I can't use Xash3D engine anymore to develop this mod, and this will cripple development process. Here are few (of many) things that are no longer possible: Mounting (merging) 3 games into one is no longer an option. I need to deal again with old GoldSRC engine limits (bye bye advanced model effects, additional attachments for models and more). Enhancing visuals by modified OpenGL dll is also no longer an option, unless you want to get VAC banned :P Main menu can't be changed again. It won't be possible to change mod language while playing it. Planned PhysX support (maybe even ragdolls) is also no longer an option. Oh and it will require up-to-date Steam version of Half-Life 1 again. (bye bye retail HL support).

Mod basically "devolved" back into Subtitles MOD 3.0 Steam version. So what will happen next? Even if a lot of cool stuff is no longer possible to recreate on GoldSRC, some of the code I've developed can be ported (mostly minor fixes and improvements) and I will try to do this.

I don't know how long it will take, but 3.5 (definitely not 4.0) will be released somewhere in future, including some new fixes and improvements.

BTW: We are keeping "Update MOD" name, it's better than "Subtitles MOD"



Edit: This post will be here for a while and I see you are already filling up comments pretty quickly... So let me just put this thing here:

Calm down people.

Just give me some time, so I can sort things out :P

Comments
dumb_retard
dumb_retard

You don't have to stop development in xash, unless you intend to make profit or include full on retail content. You can freely go ahead and continue with xash, they cannot take legal action for fair use. If this wasn't the case, the xash page would have been taken down a very long time ago.

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FograinDaNoob Author
FograinDaNoob

No I can't. They told me exactly that and pointed to their attorney. And I'm not in the mood or power of taking one of the biggest corporation to the court and fight over what is "fair use" and what's not.

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dumb_retard
dumb_retard

Yes you can. The email was saying that you cannot put a half-life clone on steam greenlight and giving you a heads up to be careful as xash does have stolen assets, however you still have full rights to work on a half-life mod. Trust me, valve wouldn't keep tabs on a mod, especially for half-life.

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FograinDaNoob Author
FograinDaNoob

It's not only about greenlight. Using half-life 1 client and server side source code with Xash3D violates HL1 SDK license, exactly in this part: "You may, free of charge, download and use the SDK to develop a modified Valve game running on the Half-Life engine." And Xash3D engine (even if it's a clone) is NOT Half-Life 1 engine.

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dumb_retard
dumb_retard

Fograin trust me, you can freely use xash in your mod, very many people do it, valve will not do anything about people using custom engines, infact that email was more to scare you out of using xash in the first place, but I can promise you no legal action would be taken if you were to continue with xash, violating the license or not.

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FograinDaNoob Author
FograinDaNoob

I'm not going to risk developing a mod (spending my free time on it using Xash3D engine) just to have it eventually removed. I have a lot of other problems to worry about, I don't need another one with copyright on top of that :P

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dumb_retard
dumb_retard

Valve has better things to do than watch mods for a nearly 20 year old game, but if you feel like throwing away all of your work because of a ******** valve "threat", I can't stop ya.

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TheRenegadist
TheRenegadist

Netgraph is right about that, using Xash with this will not cause legal trouble as long as you don't include the original Half-Life game files.

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dumb_retard
dumb_retard

Thank you.

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TheObscure
TheObscure

I fully agree with Netgraph as well, however, I fully respect Fograin's decision ultimately.

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Thanoshld
Thanoshld

There are many mods developed on the Xash3D Engine and not one of them was prosecuted by Valve. But, I believe what they meant to say was that you can't develop a mod with Half-Life and its expansions as standalone. Even if you don't sell it. Because, ultimately, no one will buy Half-Life anymore. They'll just download your mod instead. Its like porting Half-Life 2, for example, in another (free) engine, make a couple of minor adjustments, and put it out there. It would be the end of retail games if companies let this procedure pass through. And as far as I remember, Xash3D gives you the ability to develop a standalone mod (thus, a game).

I don't know if Valve will dedicate time and money on prosecuting a mod for such an old game, but, it's better to be safe than sorry and I fully understand your decision to cancel development on the Xash3D Engine. I would have done the same.

I wish you the very best of luck with HL-Update mod. Even as a simple subtitles mod, it still remains and interesting and helpful mod ;) . Cheers!

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Davidoon
Davidoon

I agree with this statement.

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Davey|7corners
Davey|7corners

Fograin, Don't you dare to give up after all this progress, Hear what Netgraph says, he is saying the truth, What are you gonna do? Throw in the trash can all the progress you made with your mod and start from the very beginning, or be smart and continue? It's your decision anyways, but just start from 3.0 again doesn't seem like a good idea...

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TheRenegadist
TheRenegadist

Well, if you are going to start over never delete the old files/project in case you want to bring it back in the future.

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FograinDaNoob Author
FograinDaNoob

*sigh* Calm down people, I won't delete everything I've done. The github repositories are still there and they will be there. And I will release something, some version of Half-Life: Update MOD.

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Estor_

Valve just scared you. Who the **** is going to copyright you for using a different engine? lmao

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brunocar
brunocar

you do what you want, no need to rush it, port what you cant and once the project gets some exposure with a new release, then you should start thinking of bringing back the old code, we know you got a pretty good scare, we did too, but i personally couldn't be happier that you decided to continue with the mod anyways, also, are gameplay changes gonna be ported? i really want the old mp5 back.

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FograinDaNoob Author
FograinDaNoob

Random bump; I've updated news post.

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darkyuri
darkyuri

Mod can be on source engine.

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welshgamer3
welshgamer3

So what is happening? Are you still going to continue this or is it dead. Please don't be dead I was looking forward to this. Please don't kill it.

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FograinDaNoob Author
FograinDaNoob

It's not dead yet. I'm not killing it.

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GaSHiSHiN
GaSHiSHiN

Well, at least I hope my efforts at translation of expansions Opposing Force and Blue Shift on Russian language not be in vain.
Right? RIGHT?!

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FograinDaNoob Author
FograinDaNoob

Don't worry, they won't be in vain.

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GaSHiSHiN
GaSHiSHiN

I hope on it.
And after such changes, do I will need to correct something in translation files?

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Sp4zzmatica
Sp4zzmatica

With this "3.5", will it have separate subtitles packs for Blue Shift and Opposing Force?

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FograinDaNoob Author
FograinDaNoob

Yes.

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Sp4zzmatica
Sp4zzmatica

Thanks! Good to hear!

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Rile_Zugo
Rile_Zugo

I don't understand these copyright things much but... Sven Co-op released on Steam for FREE and It comes with FULL Half-Life campaign in it. It does not require a copy of Half-Life. I don't think you are gonna have problems with this mod. And maybe you can recreate Half-Life in Source engine but game will only open if you have Half-Life installed on your computer? I think you can do something like that!
Edit: I forgot to say! I can translate everything to Turkish language if you want!

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Vladimir_Bodrovski
Vladimir_Bodrovski

Will you fix Chapter Selection for Opposing Force?

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