This mod uses the source 2013 base to fix many of the issues present within the base game. This mod does not currently have a Linux version, but include with this mod is linuxhowto.txt which details a method which you can use to play this mod on Linux using Steam. Also include are text files detailing what files have been modified from the base game and why, and the issues that I have found and are still present in the mod.
Does this fix the HUD and FOV incompatibility
with the recent Valve-pushed update?
what exactly do you mean?
Feature suggestion: add this code to the "player.cpp" file to make the thirdperson animations & usage of the "first person world model" command less glitchy: else if (playerAnim == PLAYER_IDLE)
{
if ( !( GetFlags() & FL_ONGROUND ) && (m_Activity == ACT_HOP || m_Activity == ACT_LEAP) ) // Still jumping
{
idealActivity = m_Activity;
}
else if ( GetWaterLevel() > 1 )
{
if ( speed == 0 )
idealActivity = ACT_HOVER;
else
idealActivity = ACT_SWIM;
}
else if (GetFlags() & FL_DUCKING)
{
idealActivity = ACT_CROUCHIDLE;
}
else
{
idealActivity = ACT_IDLE;
}
}
else if (playerAnim == PLAYER_WALK)
{
//Calculating speed of player for framerate
float calcframerate = (GetPlayerMaxSpeed() / 8 / 8 / 8 / 8);
//ACT_WALK is a idle animation
idealActivity = ACT_RUN;
//Changed framerate to make it looks like walk animation + changing framerate when player is moving faster
m_flPlaybackRate = 0.78 + calcframerate;
if (GetWaterLevel() == 2)
{
m_flPlaybackRate = 1;
idealActivity = ACT_HOVER;
}
else if (GetWaterLevel() == 3)
{
m_flPlaybackRate = 1;
idealActivity = ACT_HOVER;
}
else
{
if (GetFlags() & FL_DUCKING)
{
m_flPlaybackRate = 1.9;
idealActivity = ACT_CROUCH;
}
}
}
Is there a way to make the water look like vanilla realistic source water and not the HL1 water?
In the chapter maps, the turrets seem to never stop shooting and you can always hear the gunfire from them. An example like we've got hostiles is one.
Have u try to fix TripMine Texture('Cause i'll try and this works very bad,problem been thanks to envmapmode(if i don't forget)That function making the lens moving.So that's not normal.Plz fix this.
for some reason barney is with his helmet cutted
bro, The same happens to me
can you please add again the crossbow phyisic because i like scientist being attached to the wall they are funny
I have been taking a break from the mod's development for a while, but I do plan on reimplementing crossbow physics in the next version.
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Can you add the option to toggle the pistol recoil to how it was in vanilla HL like you did for the mp5?
Honestly, I didn't even know there was a difference, but it should be easy to do.
Hi, I've registered exclusively to thank for the effort and fixing stuff like Tau secondary fire and crossbow not registering on Gonarch's model.
However, for inexplicable reason on the second map of Interloper (the one with the Tentacle to the right of the beginning of the map) there are two particular ammo tubes inside the cave with two vortigaunts that don't give any ammo (which wasn't the issue in the current vanilla Steam version of HL:S)
Resized maps don't have that problem as well, but they're missing all the lightbulb plants in Xen and the lighting from some of the yellow crystals in that same Interloper section is missing + the maps are generally looking lower contrast and less detailed, compared to un-resized maps.
There is a small bug with the second Security Guard after the "intro". It always goes to the top of desk if you "load a different zone" and then come back!
I.imgur.com
Help im triying to connect but in the console it say's (my username) was dropped from the server
To clarify, you are just trying to start up a new game or load a save correct?
Can you fix the turret bullets not dealing damage?
To clarify, do you have to be looking straight up or down to avoid damage, or do the turrets simply do no damage at all?
I'm like 100% positive that the Gonarch's hl1 texture option is broken and just shows a missing texture.
Chapter - Residue Processing - After passing those pistons and pipes the game crashes on loading.
HL: Source Steam, Source Fixed 2.1 Mod.
Please, give me an advice. Thanks.
How do I re-add the holster animations
can you fix the HL2 decals, blood/bullet holes...etc?
in the next update can you add an option to toggle original half life blood textures
I can look into that, but I can't make any promises yet.