Alright. We have the variety thing going. But it's more complicated than that. We would have to manually set the models to a specific skin in the map instead of it just being randomized. You'd have to code Half-Life's engine or fdg manually for it to work properly if you want to have randomized skins. With that being said, is there anyone out there willing to help with that who has knowledge of Half-Life 1 coding?
Alright. We have the variety thing going. But it's more complicated than that. We can't randomize the skins.
Posted by m3luck3ycharms on