Years have passed since the Black Mesa incident. Since then, things have gone to hell. People are being killed by the millions by a force beyond our comprehension, the world is in absolute chaos, destruction washes over like a roaring sea of agony, and the human race is closing on it's demise. Absolute doom is inevitable, and all hope is lost. But none of that matters, because you've been awoken from your slumber, and you're REALLY pissed about it.

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Blue199
Blue199 - - 6,973 comments

Ok I'm sold. Might tweak projectile speed a little in the future for the sake of balancing and "realism" as to say, but this is really great anyway!

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just_wax Author
just_wax - - 392 comments

fun fact: the projectile speed is linked to the difficulty you're playing on! i repurposed the global difficulty damage modifier to be a global multiplier for projectile speeds. the harder the difficulty, the faster the projectiles!

i do agree though, they are a bit too slow. thanks for the tip!

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Blue199
Blue199 - - 6,973 comments

Thanks for the answer in return!

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Description

you will find that there isn't a single hitscan enemy left, EVERYTHING is dodgeable projectiles