INVASION is a singleplayer modification of the famous game Half-Life. But a lot of innovations have been added. Among the most important new features, one can mention :

- 44 maps : 5 levels of about 10 maps each.
- 16 weapons, including 12 new ( infrared gun, flame thrower, sniper rifle ... )
- 2 new human enemies ( rocket launcher soldier and sniper ) and 2 new alien monsters.
- a tank that you can drive and make its turret rotate independantly from the chassis.
- a high definition bullet impact system, and particles blowing up from the walls on impact.
- an entirely renewed protective suit, with a member-per-member damage management, and the possibility to stock batteries and medkits for subsequent use.
- several gameplay innovations as digitpads use, or several kinds of ammo for the rocket launcher.
- subtitles available in French, English, Spanish and German.

SCENARIO

The HL Invasion scenario starts at the end of Half-Life. Remember, you were in a train with the strange G-man ... Fortunately, scientists hidden in a subsidiary laboratory with Black Mesa manage to repatriate you there with a space probe, in which you jumped just before the G-man kills you. Once awoken, you discover this secret laboratory that the government forces haven't discovered yet. You are watching a teleportation experience, when suddenly overtrained marines invade this hiding place ... From this moment, you'll never be alone ... This new trip will lead you into subsidiary areas with Black Mesa where you'll get more revelations about the government objectives and the world of Xen ...

Made by Invasion team, credits to those guys.

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Greetings hl1 mod fans.

I finally with great joy at heart can announce that Release 1 is finished and posted in the appropriate section. Now absolutely anyone can try out this modification.

Now moving on to what has been done in the mod compared to the original version of 2003. I will not list everything, full changelog will be on the page with the modification, as well as in the archive. So, the main differences in the mod:

  • Redesign and update all models (this and fix/change textures, UV and meshes).
  • Full translation of the text into English, both for the HUD, and on textures where there is text.
  • New weapon animations (based on work from MTB and a couple of works made by LIL-PIF).
  • Changes in the engine and the code of the mod with bug fixes, as well as for changes related to future updates.
  • Update some Wad textures.
  • Reworking the HUD (but in Release 2 will be another redesign of the interface)
  • And many other changes in modification.


Below are also some screenshots from the released version of the mod:

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I would like to clarify one point, as stated in the previous news, Release 1 will do without English voice acting, because Dakashi did not finish it yet, but as he assured me that we have to wait a little longer, as soon as it will finish and send the files, I immediately release a patch, where in addition to fixes will be more and the voice acting.

After some time passes from the release of the mod, I'll publish a news story about Release 2, which will report further plans for the project.

I would also like to report that from now on, our team of mod developers, now has a name, namely: "Satchel Team". And perhaps in the future we will do another mod, only time will tell.

That's all. Stay tuned and love the mods on hl1!

Half-Life Sudden Invasion | Release 1 - Visual Rework


"Remaster" Update status

"Remaster" Update status

News 15 comments

Yes, this is a update news of Invasion, WOW, seriosly?!

Anouncment of Remaster

Anouncment of Remaster

News 20 comments

Well, I think for some this news will come as a surprise, right?

Invasion | Remod

Invasion | Remod

News 5 comments

Due to the oddities of how Invasion's installation works for a variety of people (that i can't really help to troubleshoot like some of the other Remod...

Veni, Vidi, Video 2023 - DBolical YouTube Roundup May 1st - 5th

Veni, Vidi, Video 2023 - DBolical YouTube Roundup May 1st - 5th

Feature

Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!

Add file RSS Files
INVASION PATCH v 1.1

INVASION PATCH v 1.1

Patch 4 comments

Invasion patch 1.1 Zip version. You must extract this archive in your "Half-Life" folder, if you have installed Invasion full yet.

Half-Life Sudden Invasion | Release 1 - Visual Rework

Half-Life Sudden Invasion | Release 1 - Visual Rework

Full Version 27 comments

Release 1 - Visual Rework (AKA Models Rework) Install guide include

Invasion: Traduzido PT-BR

Invasion: Traduzido PT-BR

Language Pack

Translation from English to Brazilian Portuguese. Este pacote traduz a maioria dos textos do mod para o português brasileiro, incluindo legendas e diálogos...

Русификатор Half-Life Invasion

Русификатор Half-Life Invasion

Language Pack 4 comments

Русификатор Half-Life: Invasion переводящий текст, субтитры и диалоги к которым нет субтитр.

invasion missing files

invasion missing files

Patch 3 comments

there are few wav files in this patch.. but why not having them ?

Half-Life: Invasion [SteamPipe Patch]

Half-Life: Invasion [SteamPipe Patch]

Patch 11 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Half-Life Steam version. Instructions...

Post comment Comments  (20 - 30 of 120)
Guest
Guest - - 693,832 comments

If I were to remake or remaster Half-Life: Invasion (whether for GoldSrc or Source), here are some of the the things I'd add/change that I can think of at the top of my head RN.

1. Rework some of the Weapons, give the Glock a Silencer like it was originally supposed to have in OG HL1, give the MP5 a Burst Fire Mode, add Alternate Ammo Types for the Shotgun and M4/M16 with Grenade Launcher, and rework the Experimental Super-weapon to be more unique and fun to use.

2. Add in more Alien Encounter, plus add in Aliens that were left out from this Mod for some reason (at least the Zombies and Alien Grunts in this regard), and rework how the 4 new Human and Alien Enemies behave/function so they're less aggravating for new players and those that'd play above Easy and Normal.

3. Add in a Final Boss Battle after the Element Laser Mirror Puzzle, I was thinking it'd be similar to the Guardian of Hell boss battle from Doom 3 and The Lost Mission, some big Dinosaur-sized Alien that guards the last specimen to ensure the invasion continues.

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SweetRamona
SweetRamona - - 5,121 comments

Well as of today, it looks like your wish has been granted! ;3

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sFeynman
sFeynman - - 2 comments

On the Steam version, the script with boxes does not work. At the end of the game, when you need to blow up the bottom of the container with dynamite, it does not break.

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MR.SUPERIOR
MR.SUPERIOR - - 367 comments

someone really needs to do an english voice acting cus this mod is the greatest

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makaro
makaro - - 119 comments

the stealth section with the turret and the camera is scummy as ****. the dev Let the player reach the end with the loud option.I got spotted but as I about to reach the loading screen into next map the game blew me up. Every single time, once i got pass that turret then boom. SHould have made it an insta fail if I got spotted. Now my save is stuck in a loop and I have to start the game a new.

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HEVScientist
HEVScientist - - 1,353 comments

I wanna play this mod in english So I can understand the story

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curseofnight
curseofnight - - 136 comments

Check my comment below, if you haven't figured it out yet.

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HEVScientist
HEVScientist - - 1,353 comments

Sorry but didn't worked

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HEVScientist
HEVScientist - - 1,353 comments

NEVERMIND It worked

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makaro
makaro - - 119 comments

The voice is in French . How do enable subtitles ?

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curseofnight
curseofnight - - 136 comments

To enable English subtitles make sure you have the 1.1 patch then look inside the Invasion folder; open the launcher folder and run the launcher.exe program and choose your language (In the WON(CD) version, this tool can also be launched from the main menu).

To manually change the language to English, rename titles_gb.txt to titles.txt and texts_gb.txt to texts.txt.

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