Thank you! Yes, power and lighting failures are happening all over Black Mesa up to this point in my mod. My intention was to make the atmosphere very foreboding and unwelcoming. Something very bad will happen here! :p
Also, you are just an employee at Black Mesa for this mod. Doesn't entirely matter what you work as, only what happens once the resonance cascade hits! The reason you have the body armour is that I took the sprite from Blue Shift, as I am not an artist, and I felt that the guards' body armour would be quite easy to obtain once everything goes wrong!
Yes, it will be a similar system of helmet and vest pick-ups! As I am using Spirit of Half-Life I can replace the HEV battery pick-up model and sound without having to change any of the game code!
Thanks, I decided to stick with large and imposing, but quite simple, struts to make the place seem large and oppressive. As a lot will happen in this area, I had to keep the larger scene simple in geometry to keep the r_speeds down while still having detail at the ground level where the player will travel. Still, I am pushing 4000 wpoly in this area, which runs fine on my pc but I am hoping not to exclude people with older systems!
Actually, what would you consider acceptable for wpolys typically with modern mapping? So far on average my scenes are 2000-3000, but 4500 is the max. I am using func_details and null textures to render only what the player should be able to see to try and keep the framerate down!
nice atmosphere indeed but by the lights it may look a little to repetitive not sure. Try perhaps to add some green lights as well to simulate some form of traffic light or so signaling green for one of the trams.
Wow, NICE ATMOSPHERE!
Thanks, as always you comment first! :)
It looks awesome! The red light give me the impression of some power failure ? And as i see in the hud, you will play as a Security Guard?
There was a system crash prior to the events of Half-Life so they are possibly related.
Definitely related :) I will be milking system crashes and outages as much as possible before the main event to set up the scene :p
Thank you! Yes, power and lighting failures are happening all over Black Mesa up to this point in my mod. My intention was to make the atmosphere very foreboding and unwelcoming. Something very bad will happen here! :p
Also, you are just an employee at Black Mesa for this mod. Doesn't entirely matter what you work as, only what happens once the resonance cascade hits! The reason you have the body armour is that I took the sprite from Blue Shift, as I am not an artist, and I felt that the guards' body armour would be quite easy to obtain once everything goes wrong!
Does this means that the armor will work like Blue Shift? Collecting the vests and the helmets.
Yes, it will be a similar system of helmet and vest pick-ups! As I am using Spirit of Half-Life I can replace the HEV battery pick-up model and sound without having to change any of the game code!
Ahhh, SoHL. What a wonderful little mod you are. :D
Interesting shapes, very nice.
Thanks, I decided to stick with large and imposing, but quite simple, struts to make the place seem large and oppressive. As a lot will happen in this area, I had to keep the larger scene simple in geometry to keep the r_speeds down while still having detail at the ground level where the player will travel. Still, I am pushing 4000 wpoly in this area, which runs fine on my pc but I am hoping not to exclude people with older systems!
Actually, what would you consider acceptable for wpolys typically with modern mapping? So far on average my scenes are 2000-3000, but 4500 is the max. I am using func_details and null textures to render only what the player should be able to see to try and keep the framerate down!
I actually couldn't tell ya, I didn't hang around GoldSrc long enough to get to know it technically. Sorry!
But the fact that you're showing consideration of limits and optimization is really promising!
nice atmosphere indeed but by the lights it may look a little to repetitive not sure. Try perhaps to add some green lights as well to simulate some form of traffic light or so signaling green for one of the trams.
Other than that awesome work as usual. :)
Thank you very much for this suggestion. With this, the map looks a lot better, I am using coloured lights to indicate traffic direction :)