The original PS2 exclusive expansion, rebuilt from the ground up to seamlessly allow for single-player gameplay without compromising any of the original story, gameplay, or quality.

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Report RSS Surface Call WIP 4 (view original)
Surface Call WIP 4
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LeoJFC
LeoJFC - - 752 comments

Nice!

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JohnnyTheWolf
JohnnyTheWolf - - 1,058 comments

69?

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FlippedOutKyrii
FlippedOutKyrii - - 3,496 comments

Vast improvement!

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mujo70
mujo70 - - 342 comments

That's a definitive improvement but I wish the improved sun would be more pink-ish to give off that feel of an Afternoon mission <3

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Mr_Floyd Author
Mr_Floyd - - 167 comments

I changed the lighting to have it make more sense in HL1's timeline. Look at the sun in the beginning tram ride, then the sun as seen in the outdoors section of "We Got Hostiles", which takes place after the events of this mission. The sun is still quite bright in both of them.

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mujo70
mujo70 - - 342 comments

Oh, okay

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SouL_BreaKeR42
SouL_BreaKeR42 - - 132 comments

Looks awesome!

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notfreemanlosthisem
notfreemanlosthisem - - 44 comments

I Fully understand the time change here but i miss the old lighting, it looked nice

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X-Ray.
X-Ray. - - 977 comments

This looks gorgeous but it would be better to stick to original lighting imo.

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Daburubareru
Daburubareru - - 738 comments

Damn that's a pretty good morning mission skybox

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A.Shepard
A.Shepard - - 17 comments

Great work! But I noticed that not all the new rooms with windows visible from the outside have doors inside. But this is a minor thing that can be solved by adding a pair of closed doors inside, which in theory lead to these new fake rooms.

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