Welcome to the HLDM-Pro mod profile, a mod for Half-Life 1. This mod is in active development contains numerous changes to the original Half-Life gameplay such as different player physics, totally revamped maps, gamemodes and much more !

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Short introduction of Half-Life Deathmatch : Pro in the moddb scene !

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Hello ! I am pleased to introduce "Half-Life Deathmatch : Pro" modification. I wanted to give some info about this "brand new" mod !

Basically, the whole team of this mod are players of Half-Life Deathmatch and / or Adrenaline-Gamer, but after ten years, the community needed a new mod, not noly some little adjustements, to put the whole HL/AG/OP4 community in ONE for new competition !

The idea is simple. The gameplay will be significantly changed, but we are keeping the HL1 weapons of course !

Our goal is not only to make a mod, it's mainly to gather a LOT of people, who still play the Legendary game Half-Life One, to a great player versus player experience.

I will divide the information of this news about the mod in some parts. But before, I will introduce the team members.
"Alley" - Mapping Team & 2D Artist. (10 years experienced mapper, DC-Coop, Custom Svencoop maps, Panique à black mesa, Adrenaline-Gamer and Half-Life Deathmatch DM maps, and much more !)
"Srbo" - Mapping Team & Community Manager. (Adrenaline-Gamer known player for his involvement in the community, and former Desert Crisis player.)
"BiggY`" - Gameplay Designer & Community Managing (His work is very important here, he is the one who manages the gameplay and balancing features
"rAyvex" - Mapping Team. (Known in the Adrenaline-Gamer scene for his exploits at the Best Of The Best league, he helps the mod with high-quality and innovating mapping !)
"Elite" - Programming Team, Gameplay Designer, Soud Artist & Community Managing (Known for his extremly wide knowledge of the Half-Life 1 engine & Half-Life 1 Game mechanics, also known for his works on every Quake based engine and an Adrenaline-Gamer player. He always worked with Alley on his active projects.)

I. Movement
II. Gamemodes
III. Customization
IV. Graphic content (*)

I. Movement
As some knows, the game will mainly be based on Advanced Fast-Paced First Person Shooter Movement (AFPFPSM), that means the well-known Bunnyhopping (tricking the engine to be constantly considered as in the air while jumping consecutively, by that avoiding the friction code = gaining speed!), Ramp sliding, Base jump / Ramp-jump (getting a boost according to your current Z-speed while going up a ramp and jumping OR jumping again while already having Z-speed, for example when you climb up boxes. :)), Acceleration based jumps (using the ground acceleration trick for the starting jump to be some units faster!) and of course, the unforgotten Explosive-based-jumping ! And will of course stay in the Half-Life "Realism" (Following the rules of the gravity ;))
II. Gamemodes
The game will feature a main gamemode of Team Deathmatch / Free For All, and will introduce the well-known Arena gamemode (1on1 action, when a player dies, another enter in the arena to fight the Defender.) without forgetting his similar gamemode "Clan Arena" (round based gameplay, TEAM vs TEAM). Later, many "fun" gamemodes will be added just for pleasure and entertainment for the whole community, between some competitive TDM action ! (i.e a coopmode will be on, with some short movement involved maps). The game also features a Tricks mode (selfdamage off, mainly for trickjumping maps where you must perform runs in a rocketjumping maps.
Oh and also, HLDM-Pro is using the Quake 2's player movement physics for smoothness and stability purposes, and this port was a success ! :)

III. Customization
The customization in the game will be wide ! That means you will be able to chose your own gluon beam color, rocket trail color, grenade trail color, hornet trail color and will be seen by the other players, just to make the game more customizable and provide a better experience. :)
IV. Graphic content
When the game will be ready, I will focus myself on adding eye-candy features and also advanced imaging feature, to replace the old sprites (i'll use TGA's), so players will be able to have TGA crosshairs, means they will be :
1) Sharp even in 640x480
2) Scalable !

That's all for the moment, feel free to contact us at #HLDM-Pro on quakenet.org, or hang there for news!

Oh and I forgot ! Here is a link to our youtube channel !
Youtube.com

Cheers !

HLDM-Pro TEAM.

Comments
Tron619
Tron619

looks like a ok mod but did you know there is a mod like this already out called adrenaline gamer but it has no servers anymore

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DJ-Ready
DJ-Ready

"Basically, the whole team of this mod are players of Half-Life Deathmatch and / or Adrenaline-Gamer"
I guess he does know ;)

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zElite Author
zElite

The thing is that we are making this mod for the whole AG community, because the AG mod has not beed updated anymore, it's dead. :( so that's why we are making a new mod, because the community wants a new gameplay, with improved features to exploit the HLDM potential at its best ! :)

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MrMazure
MrMazure

We know Tron ;)

Read the news entierely and you'll understand (I hope you did :p), infact, you're not going to play Half-Life, as the movement and gameplay is very different and allows a real freedom in movement choices, and by this improving possibilities and tactics.

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Stu-Pidaso
Stu-Pidaso

Heys guys, mod looks good. Question for you. Is this going to be a server/client install mod or is it going to be server side like Severians and mini-AG? I currently run a Severian server but I would be interested in hosting a server either way. Server location is in NY. You can check out my site at Stu-pidaso.net As you can see I try to give as much as I can to the HL community. Please let me know if you need anything!

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MrMazure
MrMazure

The mod is a complete modification and isn't compatible with the original half-life dlls.

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zElite Author
zElite

Unfortunately the mod needed clientside modification (to support the prediction for Q2 physics for example, and some customization effects), but at first we wanted to make it as a serverside mod, but I'm afraid that's impossible when you intend to make something bigger than just simple gameplay modification.

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Stu-Pidaso
Stu-Pidaso

That's cool. I would still be interested in hosting a server. Let me know and I could setup a private test server if you want.

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zElite Author
zElite

thanks a lot for your support, we might need your help quite soon. :)

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supersonico
supersonico

Dear Guys, I'm using a severian mod - is possible to implement your .dll in server side ? (i'm using linux and .so format not .dll).
You can share you source code on github of this HL modification so we can try to work together ?

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