Half-Life: Crowbar-Deep in the Dead is a complete re-imagining of the first episode of DOOM (1993), taking all of the original levels from Knee-Deep in the Dead and remaking them in the style of Half-Life and it's many expansions. Half-Life: Crowbar-Deep in the Dead is a complete re-imagining of the first episode of DOOM (1993), taking all of the original levels from Knee-Deep in the Dead and remaking them in the style of Half-Life and it's many expansions.
Take control of Dr. William Blazkowicz, a Black Mesa engineer thrust into a fierce battle for survival as he fights off hoards of aliens and military troops, shooting and blasting his way through some of the most iconic levels in FPS history. Will you live through this alien hellscape long enough to see tomorrow, or will you be just another body strewn about in the ruins of Black Mesa?
We're also now on discord! Visit the Source Modding Community and scroll down to "Half-Life Projects", where we'll be posting several WIP shots, looking for feedback on new additions to the mod, and chatting with the Half-Life community in general.
Hello, and welcome to the first of what I hope will be several updates leading up to the eventual release of Half-Life: Crowbar-Deep in the Dead. In this update, I'd like to show off some mapping progress and discuss in detail what exactly what the goal of this mod is.
The goal of this project is to not only bring the entire first episode of 1993's Doom into the world of Half-Life, but to completely re-imagine them with new settings and scenarios, making them fit nicely within the world and events that Half-Life and it's many expansions have established. More than simply crating new levels, creating an entire new story that neatly fits alongside the many events of Black Mesa.
To achieve this goal, there are many elements to this mod I intend to focus on, such as:
While there is constant, steady progress being made on this mod every day, updates will not be incredibly frequent. Due to real-life obligations that both me, and my team of volunteers have outside of this mod, whether it be work, life, or other projects outside of this, we cannot work on this full time. Nevertheless, we are all doing to do our best to ensure than Crowbar-Deep in the Dead will be as well-crafted, polished, and fleshed out as possible by the time it's released.
That being said, this project is currently looking for new volunteers. Currently, Crowbar-Deep in the Dead has a programmer, a sound engineer, a composer, a voice actor playing the role of the Black Mesa Science Team, and myself handling the mapping and level design. All help making this mod the best it can possibly be is appreciated, however, the current positions that most urgently need filling are:
If you think you would either be able to fill any of these roles, or assist this mod in some other way, please contact me at firstname.lastname@example.org with the role you'd like to play in this mod's development, and an example of your work. I hope to hear from you all soon!
Before I end this update, I'd like to thank all of the people who've shown support for this mod. This is my first experience working on a project of this scale, and it's wonderful to know that other people are sharing the same enthusiasm for this project as I have. I'm looking forward to sharing more in the next update when I have more to show, but keep in mind, I won't be sharing every detail. After all, what fun would it be if I gave everything away before the mod was even finished? See you all in the next update!
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