Future Games Select and Cayle George bring you a prison escape like no other in this electrifying modification for Half-Life! Available NOW on Steam!

RSS Reviews  (0 - 10 of 31)

It's so good.

A short, but exciting mod created by an ex Valve employee. And it's free! Absolutely love playing this one.

I recommend playing this with the R.E.C.A.G.E.D addon as it adds a lot of QoL improvements to the original. It can be found here: Moddb.com

7

the_vm says

Agree Disagree

Quick, brutal, high octane action. Don't ever play it on Hard, or you're gonna have a bad time!

A lot of attention to detail, and funny Easter Eggs that remind me of Portal 2, although the level design could've been better.

Good for one evening

10

Excellent work!

Simply a fun, short, and atmospheric experience. I recommend this to people who want a little more of half life

8

Short, difficult, but fun.

1

C.A.G.E.D feels like a mediocre mod that was praised too much for no valid reason. I played it on Hard difficulty, because that's where games either shine or show their flaws. In the case of CAGED, I found only flaws and frustration.

The only enemies you'll encounter are the HECU Grunts. Grunts don't miss unless you're at medium to far distance. And this mod decides to put every encounter in small rooms.

Since combat in HL revolves around holding down LMB until target is dead (because there is no accuracy control like Counter-Strike or other newer games). This means that you can't really try and take out a grunt with a few well-placed headshots, especially since their helmet severely decreases damage.

You're also never in a position where you can see the battlefield and the enemies beforehand, so you could plan out your approach and how to take them out. No. You just walk out of a hallway into a room, bunch of grunts ambush you. Then you take another hallway to the next room where the same thing happens again.

So encounter boils down to you save scumming with quick-saves, so you can learn their spawn positions and kill them quick so you can make it out with a decent amount of health for the next encounter.

Level Design is also pretty basic. Go room to room, press a key here and there, connect with hallways. The areas are not even that detailed. For today's standards and specs, with the addition of tools like funct_detail to Hammer, the maps feel empty and bland.

Overall I found the mod to be way too short (48 minutes on first run) and the whole experience bland, frustrating and forgettable.

Maybe the only thing I'll remember from this mod will be how frustrating and un-fun it felt.

10

Masterpiece, It was a pleasure to play.

7

Great little mod