Developed and ported by Aulov Nikolay

Originally developed by VALVE and Gearbox Software
Originally published by Sierra Entertainment

The main purpose of this modification is to create a port version of Half-Life: Blue Shift. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Half-Life: Blue Shift. So that Half-Life: Blue Shift will will get the updated features such as updated water, shaders, models, textures and much more.

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Here is the download link.

Half-Life: Blue Shift: Source - Beta Release #2


In this beta you will see really good ported "Hazard Course" from Half-Life: Blue Shift to the Source Engine. Also, you will find in this release good ported "Developer Test" from Half-Life: Source Beta to the Source Engine. But, the "Focal Point" chapter from Half-Life: Blue Shift ported not really good to the Source Engine. It is in work in progress stage. Also, you will be able to play through all Half-Life: Source campaign.

Here are some videos.


How To Install.

1.)Download and install Steam. Here is the link of Steam:

Store.steampowered.com

2.)Launch Steam.

3.)Buy( if you haven't purchase it ) and install Half-Life 2 in your Steam Games Library.

4.)Then install Source SDK Base 2013 Singleplayer from your Steam Tools Library.

5.)Once it finished installing, right click on this tool, select "Properties".

6.)You will see the field, called "BETAS".

7.)In "Select the beta you would like to opt into" select to "upcoming".

8.)It will update the Source SDK Base 2013 Singleplayer.

9.)Quit Steam.

10.)Download "bshift.zip" in provided above link.

11.)Once it finished downloading, open this "bshift.zip" with WinRAR program.

12.)You will see the "bshift" folder in this "bshift.zip".

13.)Extract the "bshift" folder to your "sourcemods" directory, for example:

D:\Steam\steamapps\sourcemods

14.)Once it finished extracting, launch Steam.

15.)Go to Steam Games Library and you will see "Half-Life: Blue Shift: Source".

16.)Double left-click on it.

17.)Play.

In need of help.

I need people, who can port GoldSRC maps to the Source Engine. If you can do this, have a talk with me.

Half-Life: Blue Shift: Source - Cinematic Mod 2013

Half-Life: Blue Shift: Source - Cinematic Mod 2013

News 1 comment

Hello. It is me, Nikolay Aulov. Today I would like to show you my work on Half-Life: Blue Shift: Source, based on FakeFactory Cinematic Mod 2013 Final.

Half-Life: Blue Shift: Source - Beta Release #1

Half-Life: Blue Shift: Source - Beta Release #1

News 2 comments

Hello. It is me, Nikolay Aulov. Today i would like to publish my first beta of the straight port of Half-Life: Blue Shift to the Source Engine, called...

RSS Files
Half-Life: Blue Shift: Source - Beta Release #2

Half-Life: Blue Shift: Source - Beta Release #2

Full Version 3 comments

Hello. It is me, Nikolay Aulov. Today i would like to publish my second beta of the straight port of Half-Life: Blue Shift to the Source Engine, called...

Half-Life: Blue Shift: Source - Cinematic Mod 2013

Half-Life: Blue Shift: Source - Cinematic Mod 2013

Full Version 1 comment

Hello. It is me, Nikolay Aulov. Today I would like to show you my work on Half-Life: Blue Shift: Source, based on FakeFactory Cinematic Mod 2013 Final.

Half-Life: Blue Shift: Source - Beta Release #1

Half-Life: Blue Shift: Source - Beta Release #1

Full Version 1 comment

Hello. It is me, Nikolay Aulov. Today i would like to publish my first beta of the straight port of Half-Life: Blue Shift to the Source Engine, called...

Comments  (0 - 10 of 20)
DefyGraphics
DefyGraphics

the player model should be barney, shouldn't it?

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CnicK125
CnicK125

do the full map like that I can test them again

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chris_coma
chris_coma

This is great. You should port Opposing Force and Decay too. And then go ask Valve to allow you to put those on steam for free for all HLS owners.

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Bargle
Bargle

crashes after the valve intro

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TryHardGamer
TryHardGamer

How difficult is it to port GoldSource maps to Source maps? If so, when can you do some more? I really don't want this project to be left like Half-Life: Opposing Force Source :)

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chris_coma
chris_coma

It's pretty simple to make original HL map to work in HLS. It takes a lot of time due to lack of VMFs - you need to decompile maps before fixing them (and decompiling often brings a bunch of bugs). And complex scripting is the main problem. You can port even Quake maps into latest Source branches (like Black Mesa or CSGO) like in 15 mins, but making them work outside of simple spectatoring is real pain.

Gearbox themselves could do it in mere week. But they never did.

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mikegent
mikegent

JASONakaBOURNE you might want to remove the hls files from this because it might get taken down for piracy, as in you can just type map c0a0 to start the single player mode of hls.

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TryHardGamer
TryHardGamer

Couldn't a gameinfo.txt edit that looks for Half-Life: Source file fix this?

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fooparistics
fooparistics

so is this mod released? or no?

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mikegent
mikegent

no only xen and hazzard course are out

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