Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies. Traverse vicious canals, make new allies, and brave the horrors of the Quarrytown. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay. You've been waiting for quite some time, now. It's time to climb aboard.

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Report RSS Raising the Bar: Redux V2.12 Animation Updates
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brunocar
brunocar - - 1,158 comments

woah, these are getting really cool, though i think the firerate of the pistol is a little too high while the MP7's is too low.
that SPAS12 reload is amazing btw

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ReezeTheVampire
ReezeTheVampire - - 3,930 comments

Yea, looks like it fires so fast the the animation can't keep up, the player is able to fire before the animation cycles the previous round. I think the MP7 is fine, though.

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Guest
Guest - - 689,475 comments

Fov scale looks different between XM29 OICW and other firearms. Can you fix it, make them look same from player's eyes?

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Chocolate-Helicopter
Chocolate-Helicopter - - 227 comments

smg2 textures are a bit solid

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Leviathan_imo
Leviathan_imo - - 302 comments

I really liked that green beta-y weapons in 2.11
Well people change over time...
How about adding mp7 handgrip foldable?

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LeoJFC
LeoJFC - - 752 comments

Excellent

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Citadelic
Citadelic - - 17 comments

You should change the animation of the alternate fire of the shotgun to that of the primary fire but bounces back more. That way, Gordon looks like he knows what he is doing. This is just a suggestion.

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nightkiller300
nightkiller300 - - 16 comments

I like how Gordan actually uses the bolt release on the MP7.

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Raising the Bar: Redux V2.12 Animation Updates