Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies. Traverse vicious canals, make new allies, and brave the horrors of the Quarrytown. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay. You've been waiting for quite some time, now. It's time to climb aboard.
Half-Life 2 Beta but the best way to play.
Weapons are animated very well, Gun sounds are really good, OSTs are amazing, Graphics is beautiful, Voice acting is pretty good.
I can't wait for the final version.
by the way, green background with black text is made it hard to write the review. or I should say hard to praise this masterpiece.
I think This mod can be next Black Mesa.
Excellent!
Really good and fluid mod to play. A bit rough on the edges can show a lot of potential
a half life 2 beta mod done right
good
Good Mod
I don't think I have played a single Half-Life 2 mod that completely re-imagines the style of the game. This brings on a completely new feeling on Half Life, like nothing I have played before.
Love the interesting take on the hl2
Only played Division 2 (2022 release).
There are only few nitpicks to critic, because the rest is nearly perfect. The game has plenty of pleasant surprises, great (slow-er and immersive) pacing, lots of old lore and cut NPCs well implemented and presented throughout.
The gameplay is just a tiny bit less streamlined than in HL2, which matches the more old-school aesthetic and overall atmosphere (more sprawling levels with LOTS of detail to take in), though I never got stuck anywhere for longer than in HL2 on first play-through.
Here are small issues I'd report on:
Few assets have higher fidelity than other nearby objects, which is jarring (certain wood crate for example).
A ladder in an early section of the game is easy to miss because it looks too similar to the background concrete/bricks. Interestingly, the issue of lacking visual hints doesn't appear later through the mod.
The revolver is easy to miss. No idea where you are supposed to pick it, and it doesn't reappear later. I found ammo for it, at 3 different spots, and then spawned the revolver itself via console.
The weapons are a bit bland. Perhaps some vertical recoil for the AKM, better first shot accuracy for MP9 and ability to ADS with the revolver could improve the situation.
You can snipe with the resolver using Z for zoom, but it's not satisfying because you can't see the ragdoll flying (need to release Z to shoot).
There should be a longer ride from last combine outpost to Eli's lab, because otherwise the entrance is just too close to the combine controlled area. A calm, scenic ride during sunset would be nice.
The phys gun "holding" loop sound is loud and distracting, more so than HL2's.
The airboat can get stuck in few awkward spots, but grenades solve it every time ;)
Keep up with the good work