A cut-content restoration mod, Raising the Bar: Redux places heavy emphasis on the lesser known concepts from the entirety of Half-Life's development cycle, as well as original ideas. RTB:R will meld together the cut content from all periods of Half-Life into one unique whole.

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Half Life 2: Raising the Bar REDUX: Update V2.10 - animation progress.

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Half Life 2: Raising the Bar REDUX: Update V2.10

Hi, everyone. Welcome to Update V2.10, from the Raising the Bar Redux team. This update, we’re taking a very different route than what you might be used to – all of the progress this update will be from the animation department and our two animators, Brendaymn and Wildchee. They’ve been hard at work, and it really shows.

Hands/Melee Animations

First up is some smaller but nonetheless noteworthy animation changes to iconic and important parts of the player. The suit pickup animation, the crowbar, and, in addition to that, the stunstick have all received a pleasant re-imagining by Brendaymn.

Pistol Animations

Next, we’ll be showing off our pistols. You already saw a WIP look of Wildchee’s pistol last update, but he’s made numerous refinements and improvements since last update. Meanwhile, Brendaymn has done excellent work animating the Alyxgun and the Revolver. Whilst both play an uncertain part in the mod at current, we’re looking at ways we’d like to implement both into the player’s inventory.

Standard Weapons Animations

Moving on from that, we’ll be showing off some of the staples of Gordon’s inventory now – the SMG, the MP5K, and the Shotgun. We’re still debating on how to include the SMG and MP5K in a satisfying dichotomy but, for now, we’re taking account of both for future plans.

Heavy Weapons Animations

Finally, and perhaps most explosively, are the two heavy weapons done so far – the GR9, and the OICW. The OICW has also received brand-new sounds from Kyle with the intent of helping to cement it as a staple of the mod, and the GR9’s new animation set gives it an appropriate amount of weight.

Finishing Up

That concludes the article of Update V2.10! As you can see, work on animations is progressing very nicely. Next update, we’ll be returning to the more conventional format of map screenshots and model changes. Before ending, we’d like to announce a few roles we’re looking for on the team at this moment:

  • An experienced mapper (like Owen)
  • A music composer

If these positions interest you, please add me on discord at Kralich#0901. All of the details about job postings will also be in the video update.

Thanks for watching, and tune in next time for more!

Comments
XIVTrahsion
XIVTrahsion

I would literally buy this.

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Kralich/Gonzo Author
Kralich/Gonzo

Wait a few months for the first release and you won't have to!

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TheRenegadist
TheRenegadist

Those are some sexy anims, especially the OICW.

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Kralich/Gonzo Author
Kralich/Gonzo

Appreciated!

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9seed
9seed

These look awesome! I like the attention to detail, giving each gun an appropriate amount of moving parts and weight. Beyond that, I think the melee weapons have nice animations, but don't quite feel like they're making contact with the environment; they don't impact where the bullet holes appear.
However, I really like how Freeman clenches his fists after putting on the HEV suit. A nice celebration after being reunited with his old friend ;).

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Kralich/Gonzo Author
Kralich/Gonzo

We've passed the feedback along to our animators. Thanks for it! Also, yeah, we're trying to give the weapons a lot more going on so they're more active than HL2's variants. BM is a big inspiration, here, as well as games like Insurgency and FA:S, for the detail of animating we're trying to get going on.

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BriJee
BriJee

Nice stuff. Keep it up!
Small notes:
Muzzleflash is too big, need to be reduced.
Alyxgun gordon right hand a bit messy, need fixing.

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XIVTrahsion
XIVTrahsion

I disagree on the muzzle flash. You want big muzzle flashes? Look at BMS.

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legoj15
legoj15

In regards to the animations presented in the videos above, I have some feedback on the animations and models.
Suit:
- I like the clench. It's a good reference to what the animation was going to be in Half-Life 2 (as seen on a HL2 dev's website).
Crowbar:
- The crowbar is positioned very high. In Half-Life 2, you can't see Gordon's hands unless he is swinging the crowbar.
- There's something off with the hitting of the crowbar. The bullet hole seems to be disjointed from when the crowbar actually hits. It also looks kind of... soft? Like there isn't enough bounce back to feel that you actually hit something with a big metal bar.
Pistol/USP:
- In my opinion, all the pistols suffer from being too close to the center, but the USP Pistol looks like DOOM it's so close to the center. The animations are great besides that.
.357:
- Looks and sounds amazing.
SMG:
- Animation and positioning wise, it's good.
MP5K:
- The model is too close to the screen. It looks like a tube with an iron sight with its current position.
- The model is also too close to the center, which it looks like it wasn't meant to be, since the model is angled sharply to the left, which makes it look like the bullets aren't going straight.
Shotgun:
- This is pretty good, but the double barrel fire action doesn't have enough animation recoil and/or screenpunch IMO.
GR9 HMG:
- Model looks fantastic, but the muzzleflash is gigantic and looks like it's going through the gun and burning Gordon's arms/hands. Position the muzzle flash further from the barrel and decrease its size.
- The sound is appropriate, but oddly quite in comparison to the other weapons (may have been a one off thing idk).
OCIW:
- This is practically perfect as is.

Please note these aren't requests, but just observations and suggestions from someone who wants this to be the best mod this can be. I hope a developer sees this in a constructive way and not a needy one :-}

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Kralich/Gonzo Author
Kralich/Gonzo

Thanks for the feedback! It's been passed along to our animators so once they're done with their current animation tasks, they'll be going back over their old ones to refine 'em. Thanks for the write-up!

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iCrazyBlaze
iCrazyBlaze

I would pay money for this mod. Looking sexy! Maybe make the geometry on levels less blocky though, and yes, I know it's Beta, but it could do with a level design facelift.

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Kralich/Gonzo Author
Kralich/Gonzo

Yeah, all the levels are still being actively refined as we move along :)

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Magic_Nipples
Magic_Nipples

inb4 another feature

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