A redux of the cancelled mod from August 2016. Utilising content from developer repositories and some originally created parts, Half Life 2: Raising the Bar Redux will aim to recreate at part of the vision the original developers had for the game, as well as developing our own. RTB:R centres around a thematic melding of the HL2 Alpha, Beta, and Retail concepts, as well as our own ideas, to create a unique and complete experience.

Report RSS Half Life 2: Raising the Bar REDUX: Update V2.0

Half Life 2: Raising the Bar Redux: Update V2.0, detailing additions since the last article and featuring shots of map progress.

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Half Life 2: Raising the Bar REDUX: Update V2.0

Hi everyone!

Since the last update, I've continued working on the weapons a bit, but I've also taken on two mappers to help complete the project: Gamesmert / Owen Allison, and Honza / Jan Kropáček. Jan is newer to mapping and level design but he's already begun work on sprucing up the Manhack Arcade level - preview shots will come down the line. Owen is more experienced than both me and Jan and has taken up the task of creating the d1_terminal map - a preview video is further down the post.

First, a weapons update.

Combine Guard Gun

guardgun

The Combine Guard Gun, with working textures and animations from the HL2 Beta. The animations are okay, but the texture really isn't what I'm looking for out of the model. I've got somebody else working on the textures in the mean time, so hopefully it should be spruced up for the future!

Tau Cannon Texture Updates

taucannon glow1

taucannon glow2

The Tau Cannon has had some sprucing up! With glowing capacitor coils and screen gadgets, the gun should have a more defined profile when in use, now.

UI Improvements

OICWiconOICW


taucannonicon

Tau Cannon


I've done some work on the HUD to improve the icons. As it stands, a lot of icons are still using duplicates, but I'm looking into how to get this fixed. For the time being, though, the OICW and Tau Cannon are wrapped up.

Map Showcases: d1_underground

Now for the first fully completed gameplay map!

d1 underground1

d1 underground2

d1 underground3

d1 underground4

d1 underground5

d1_underground is a map which was partially worked on but never finished by the original developers. I've spruced it up, added a few extra features, and given it gameplay as a sort of "demo map" for the MP5K. Using this weapon, you'll fight through the underground tunnels and get a good chance to get used to the gun.

Map Showcases: d1_terminal WIP

d1_terminal is coming along nicely! Again, this has been GameSmert's/Owen's primary project. There will be a few versions of this map when it's done.

Plans for the future

My immediate plans are as follows:

  • Finish the second gameplay map
  • More work on the weapons (such as adding in and sprucing up the beta shotgun and beta SMG)
  • Create a playable build of Raising the Bar: REDUX for when the Arcade, Terminal, and the next gameplay map are all complete

We'll continue working, as ever! We hope you enjoy!

Kralich/Gonzo

Comments
SpookyTheCuteGhost
SpookyTheCuteGhost

Looking good!

Reply Good karma Bad karma+7 votes
Craftian
Craftian

Good to see it's still alive. Hopefully RtB can be finished.

Reply Good karma Bad karma+6 votes
GameSmert Creator
GameSmert

I hope so too.

Reply Good karma+1 vote
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