Raising the Bar: Redux: Division 1.2 Update - The Big Release!
Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies, and some of them brand new. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay.
You've been waiting for quite some time, now. It's time to climb aboard.
-------------------------------------------------------------------------------------------------------------------------------
UPDATE: We've updated the build here with a few fixes that include:
-Consul statue collision model now present
-Combine concept gate collision model now present
-Fixed bug where airboat gun tracers would not appear
-Fixed bug that was preventing first-time pickup animations on the immolator and stunstick
-Removed some extraneous files
The long-awaited 1.2 overhaul of Division One. Features literally too many changes to count, so check out the moddb article and the mod already!
A broad changelog can be seen below:
Changelog
Graphical
-Many new models
-Many new particle effects for both weapons and world props
-Revised content from 1.1
-Much improved set of animations for all weapons
Sound
-New consul and Kleiner voicelines
-New G-Man takes
-Improved weapon sounds and features for animations
-Revised Metrocop and Elite Metrocop lines
-New soundscapes in all maps
-Revised environment sounds
Maps
Intro: Updated G-Man speech with additional locations and improved visuals in these teleport sequences
Trainstation: New consul speech, vast lighting pass, and much improved map geometry, with additional scripted sequences
Terminal: Interiors received overhauls, many more scripted sequences, and outside areas received touch-ups and extra details
FreeTVs: Practically total visual rework with different gameplay progression and refinements to existing sequences
Industrial: Improved choreography and vast improvements to major vistas, as well as to underground areas and interiors
Lab01: Visual overhaul of the basement area as well as re-voiced Kleiner and improved visuals in Kleiner’s lab
Lab02: Total overhaul of the teleportation sequence with new particle effects and big visual improvements in all teleportation locations
Construction01: Big improvements to interior areas in addition to gameplay rebalancing and notable touch-ups to exteriors and rooftops
Construction02: Overhaul of the map visually from the crane with all rooftops receiving much improved detail, and gameplay was tweaked to give better balancing, in addition to interior areas receiving visual upgrades
Consulplaza01: Additional sequences, gameplay overhauls regarding progression and combat with the helicopter, and much improved visuals in interiors with many improvements in the exteriors
Consulplaza02: Total gameplay and progression rework in the courtyard area and outside the arcade, big visual improvements to the interiors and lots of optimisation in exterior areas
Arcade: Some gameplay refinements combined with massive visual overhauls and additional sequences with citizens, combined with improved progression elements
Underground: Many visual improvements throughout and changes to logic to make the map sound better with stronger ambience
Miscellaneous
-Transitioned to the Mapbase branch
-Vast list of smaller back-end fixes
-Re-optimised many models like the soldiers, suit, and more
-LODs for some of the more intensive models
---------------------------------------
Don't forget to join our Discord to give feedback on the demo and also take part in the community: Discord.gg
Check out our Twitter for periodic snapshots into development: Twitter.com
Take a listen to our Soundcloud to hear more of the soundtrack that'll feature in future releases: Soundcloud.com
-------------------------------------------------------------------------------------------------------------------------------
To install:
1. Download Source SDK Base 2013 Singleplayer
2. Right click in your library and select properties
3. Navigate to the "betas" tab and select the branch as "upcoming"
4. Unzip the downloaded zip file
5. Drag the RaisingTheBarRedux_1.2 folder and its contents into your Sourcemods folder in your root steam directory
6. Restart Steam
7. The mod should now appear in your Steam library.
im installing it rn but its gonna take a long time
This comment is currently awaiting admin approval, join now to view.
Followed the install directions, but still will not show in my library. any help?