Raising the Bar: Redux: Division 1.2 Update - The Big Release!
Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies, and some of them brand new. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay.
You've been waiting for quite some time, now. It's time to climb aboard.
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UPDATE: We've updated the build here with a few fixes that include:
-Consul statue collision model now present
-Combine concept gate collision model now present
-Fixed bug where airboat gun tracers would not appear
-Fixed bug that was preventing first-time pickup animations on the immolator and stunstick
-Removed some extraneous files
The long-awaited 1.2 overhaul of Division One. Features literally too many changes to count, so check out the moddb article and the mod already!
A broad changelog can be seen below:
Changelog
Graphical
-Many new models
-Many new particle effects for both weapons and world props
-Revised content from 1.1
-Much improved set of animations for all weapons
Sound
-New consul and Kleiner voicelines
-New G-Man takes
-Improved weapon sounds and features for animations
-Revised Metrocop and Elite Metrocop lines
-New soundscapes in all maps
-Revised environment sounds
Maps
Intro: Updated G-Man speech with additional locations and improved visuals in these teleport sequences
Trainstation: New consul speech, vast lighting pass, and much improved map geometry, with additional scripted sequences
Terminal: Interiors received overhauls, many more scripted sequences, and outside areas received touch-ups and extra details
FreeTVs: Practically total visual rework with different gameplay progression and refinements to existing sequences
Industrial: Improved choreography and vast improvements to major vistas, as well as to underground areas and interiors
Lab01: Visual overhaul of the basement area as well as re-voiced Kleiner and improved visuals in Kleiner’s lab
Lab02: Total overhaul of the teleportation sequence with new particle effects and big visual improvements in all teleportation locations
Construction01: Big improvements to interior areas in addition to gameplay rebalancing and notable touch-ups to exteriors and rooftops
Construction02: Overhaul of the map visually from the crane with all rooftops receiving much improved detail, and gameplay was tweaked to give better balancing, in addition to interior areas receiving visual upgrades
Consulplaza01: Additional sequences, gameplay overhauls regarding progression and combat with the helicopter, and much improved visuals in interiors with many improvements in the exteriors
Consulplaza02: Total gameplay and progression rework in the courtyard area and outside the arcade, big visual improvements to the interiors and lots of optimisation in exterior areas
Arcade: Some gameplay refinements combined with massive visual overhauls and additional sequences with citizens, combined with improved progression elements
Underground: Many visual improvements throughout and changes to logic to make the map sound better with stronger ambience
Miscellaneous
-Transitioned to the Mapbase branch
-Vast list of smaller back-end fixes
-Re-optimised many models like the soldiers, suit, and more
-LODs for some of the more intensive models
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Don't forget to join our Discord to give feedback on the demo and also take part in the community: Discord.gg
Check out our Twitter for periodic snapshots into development: Twitter.com
Take a listen to our Soundcloud to hear more of the soundtrack that'll feature in future releases: Soundcloud.com
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To install:
1. Download Source SDK Base 2013 Singleplayer
2. Right click in your library and select properties
3. Navigate to the "betas" tab and select the branch as "upcoming"
4. Unzip the downloaded zip file
5. Drag the RaisingTheBarRedux_1.2 folder and its contents into your Sourcemods folder in your root steam directory
6. Restart Steam
7. The mod should now appear in your Steam library.
How come when im trying to play this it allways crashs when i started up
SDK Singleplayer 2013 set to -upcoming
It wont show up in the steam library
I really enjoyed playing this mod!Hope for the next chapter!
i cant wait to mount it in gmod!
hey! love how you made the page look like hl2-beta.ru! may i ask how you did that?
It crashes on the main menu
I liked the older metrocop and citzen models more
So just put it into a compressed zip folder and then unzip it?
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I tried putting it in a zip file and unpacking it, idk why I thought that'd work but I wasted my time on that, finished unpacking, same thing as the zipped file only has the 7z file inside of it and nothing else,
extract in 7zip
When I download the mod, it doesn't show up as a Zip File, what should I do. Is there anything I have to fix to make it work.
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you have to extract in 7zip i just found out
Просто улёт, крутой мод!
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Game crashes after the Raising The Bar: Redux logo shows at startup.
Edit: forgot that I have to set it to upcoming every time I reinstall Windows
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Hope some more voice acting roles open up! I'd love to be apart of the project! :)
Thanks! Though we don’t have any positions open right now.
where's the exe file?
How do you install this because i unzipped the giant *** folder to the source mods folder and nothing happened even after restarting my computer
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I like it.
City 17 really looks and feels immersive the moment I dropped in.
But the problem there is that there's not a lot of indication where I SHOULD go. I just pressed on forward and eventually got to the loading screen.
I think some more polishing should be done with the maps.
it wont let me unzip it
The archive is a '7z' file, and needs to have 7-zip installed, at least for Windows.
7-Zip
7-zip.org
I couldn't find the instructions for use please help
When I play this mod, several of the weapons don't have a model, and I end up seeing red areas (parts of 'ERROR') in the upper left and upper right of
the screen. I can't reproduce that here, moddb does not allow screenshots
in posts.....
Also, the crossbow fires 2 or 3 arrows each time I fire it; is there a
reason it does that ?
Thanks for your work on this. I like the mod.
When I play this mod, several of the weapons don't have a model, and I end up seeing red areas (parts of 'ERROR') in the upper left and upper right of
the screen. I can't reproduce that here, moddb does not allow screenshots
in posts.....
Also, the crossbow fires 2 or 3 arrows each time I fire it; is there a
reason it does that ?
Thanks for your work on this. I like the mod.
When I install the mod, it doesn't show up in my steam library. I have the Source SDK, set it to upcoming, and unzipped it with 7zip into the sourcemods folder. any fix?
I'm on the same page as you. The only thing that worked for me was the Division 2 demo that they released a few days ago. Very strange.
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hello, I need help installing the game, in the steam files, I can't find the sourcemods folder,
I don't know if I have to create it or not, but without the folder, I can't do anything, besides my head hurts trying to find it, I would really appreciate it
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did the mod also download as a note for anyone else?
Hi! I have a non-steam version of hl2, How Can I Installe this in it?
Hello,
I set the betas to upcoming in Source SDK Base 2013 Singleplayer, downloaded the file...but when I unzip to sourcemods, it will not load properly, saying 'unknown method' while trying to install. It shows erros all over the place. Any ideas what is wrong?
Any help anyone?
how do I find the unzip file?
Im having problems with it. When i boot it up and all the stuff is error and it dosent start the levels
Professionally done mod. Has that standalone game vibe.
One of the best HL2 Mods out there. It was fun.
Will there be a MMOD 1.3 compatibility patch?
Oh my god. it's the best experience. this city. this atmosphere.
The rays of the sun touch the roofs of buildings. all lanes are so familiar! I think your work has surpassed all betas and the original game. This is exactly what I dreamed of. all life. I was with my mouth open while walking the streets of city 17. I'm in a real shock. guys. I love you.
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overall a cool demo but needs improvements . there needs to be ambient music . the first half of the demo was very dark and I could barely see anything . the pistol secondary fire should be better like the g18 rapid fire - also the sound effects of the pistol don't always play when shooting . the reloading felt a bit slow for weapons besides the ak47 . in-game weapon attachments like in crysis like attached lasers for better accuracy , extended mag ( which would not allow you to sprint ) , scopes ( allows you to shoot while zoomed in ) , silencers etc . hud option to turn of the reticle , also flashlight ui needs to be on bottom left . change white screen flashes when taking damage to red , ability to shoot pistol/colt when in airboat , no ammo for the flamethrower , grenades bounce to much , all combine soldier mask eyes should be blue neon light not some yellow and some blue (imo) , gordon should have the gravity gun but not the default skin the alpha skin version also it should have double the range then the hl2 version , when combine are shooting at you there is no spacial sound distance and it sounds like your shooting .
It's really good so far, but since it's in old beta american setting i feel like you should use Left 4 Dead car wrecks instead of soviet block ones from final HalfLife 2, also some of the beta models like that truck with big wheels and small cab just look comical.(and dont fit the detail fidelity of final HL2 models)
I think they either should be remade based of actual source inspiration for the model or replaced with something from Left 4 Dead 1 or 2/CSGO.