Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies. Traverse vicious canals, make new allies, and brave the horrors of the Quarrytown. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay. You've been waiting for quite some time, now. It's time to climb aboard.
Removes idle "fidgeting" animations from the weapons of Division 2.1. Does not alter first time pickup animations.
A simple fix for the 'Raising the Bar: Redux' physcannon by making it feel less clunky.
mod made on the source code of RTBR DIV 1.2, which adds something new to the game
Adds viewmodel with AI upscaled textures for Mapbase weapon - weapon_mattpipe.
Replaces the AKM with an M727 assault rifle, similar to those wielded by the HECU in Half-Life.
A prototype 9mm SMG, prototype no more, replacing the MP7.
Replaces the Pistol viewmodel ingame with the one Juniez made.