Half-Life 2: MMOD Tactical, is a mod for the HL2: MMOD, this mod adds a new arsenal of weapons, new enemies, new difficulty, new mechanics and more! This mod is inspired by the legendary SMOD: Tactical Delta.

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Welcome to this article, in which I will explain to you what Half-Life 2 is: MMOD Tactical. First of all, this mod takes advantage of the graphical power of the MMOD and other features that included the mod.

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tacticallogo2

Welcome! Welcome to City 17...

Welcome to this article, in which I will explain to you what Half-Life 2 is: MMOD Tactical.

First of all, this mod takes advantage of the graphical power of the MMOD and other features that included the mod.

Now, what is this mod? Well... it's like a Remake of the legendary Smod: Tactical Delta, this mod apart from providing new graphics, includes the following:

  1. New Npcs: More variation of Soldiers and others.
  2. New Weapons: Although they are only skins most, the mod will include an internal installer to install the weapons you want of the mod, remember the Character Primper? of the Cinematic Mod? something like that but with the weapons and other things.
  3. Bullet Time: although not perfect is included in the mod through Gamebanana scripts, however these were improved to be more comfortable.
  4. New Sounds: Sounds more pleasant and beautiful to hear.
  5. Gore: although it's just a texture change, it makes it look much better.
  6. New Models in the NPCs: HD model inspired in the Smod: Tactical Delta and faithful to HL2, with this I mean, that there are no new faces, however this will be optional.
  7. New Soundtrack: Using the Soundtrack of other games like Rainbow Six: Siege and Remix versions of the original HL2 music, this is also optional.
  8. Compatibility with Episode One and Two: the mod is compatible with Episodes and will also include new Npcs in the maps.

That and among other things, this mod more than anything is just a reskin of the MMOD, however that doesn't stop making it exciting, the mod will include a new menu option, the "Bonus Maps". This option will allow you to install survival maps or other mods to the MMOD easily, without creating a compatibility patch, however some mods are not compatible with this option so it is not as perfect as we say.

If you're wondering if this mod has the permission of the authors of the MMOD, well yes! they actually like the idea.

Soon I will be uploading a Gameplay video of the mod to show it to you and appreciate it.

Nothing more to say...

See you soon!

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Comments
flippedoutkyrii
flippedoutkyrii

Great to hear!

Hopefully you can even put in some NPC variants such as the Cremator or other Synth enemies!

Following this for sure!

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The6thMessenger
The6thMessenger

Hey, could you do something like this:

- Add AR1, OICW, and SLAM
> Metro-Police, Civilian Citizen, Rebel Medics use SMG1
> Combine Soldier uses AR2 and Shotgun, SMG1 is replaced with OICW.
> Rebel Citizen uses AR1 and Shotgun, SMG1 on rare occasions.

> AR1 and Pistol share ammo, Pistol are barely being used late-game anyways.
> SMG1 and OICW share ammo, it's a balance between accuracy and rof instead.

> AR1: 8 DMG,550 RPM, 30 rd-mag, less-accurate than Pistol but more accurate and less recoil than AR2.
> SMG1: 5 DMG, 857 RPM, 60 RPM grenade, 40 rd-mag.
> OICW: 5 DMG, 666 RPM, 444 RPM (scoped_, 40 RPM (grenade), 30 rd-mag, more-accurate than SMG1, has Scope (via ironsights), and flatter grenade trajectory.
> AR2: 10 DMG, 666 RPM, 40 RPM Altfire, less accurate than AR1.

With this, you can justify the existence of new weapons because of different variety, of niche, without making either obsolete. SMG1 has the edge of sustained dps and higher damage, but OICW has edge on range and accuracy. AR1 uses the pistol ammo that is rarely used endgame, while keeping AR2 relevant because of being just more powerful.

- Add EP2 Sniper-Rifle as portable version

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puledro94
puledro94

hi i have a question, new npc or replace the older npc?

anyway cool models <3

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