Vector Prime is a Star Wars-themed modification to Haegemonia: The Solon Heritage. Its timeframe encompasses an era from the end of the old republic to the might of the New Republic and the Imperial Remnant. Playable "races" or factions are the Rebellion (later New Republic), the Galactic Empire, and another faction - pirates, civilians, bounty hunters and other indpenedent groups that have always had good influence on intergalactic politics. The modification also incorporates a random map generator, built into the game's launcher for easier functionality, unseen before in the Haegemonia series. From an extended galactic environment to the tactical mastery of the Jedi of the New Republic, you will find Vector Prime to be much more than just a simple graphics modification. Admiral, consider re-thinking your strategies before the next operation.

Forum Thread
  Posts  
Observations (Games : Haegemonia: The Solon Heritage : Mods : Haegemonia - Vector Prime : Forum : Ideas : Observations) Locked
Thread Options
Nov 4 2011 Anchor

Hi,
if i play "The Siege Mayhem" map AI is working really strange maybe its in other maps i dont know but AIs dont try takeover planets in enemy systems, flying in system and fighting a little. If the home system is save just holding small groups of units under planets and wormholes. AI cant respond to how much searching points have and stuck because havent any points to research station... they cant use diplomacy ships to anything... i know ai scripting is veery difficult but can you do something with this? (i play with normal AI)
I know my english is horrible :(

Nov 4 2011 Anchor

Try playing with experienced AI. But The Siege mayhem does have that issue also during the higher difficulty modes.

Edited by: dirtbag007

Nov 8 2011 Anchor

The problem is not inherent to the AI itself, but it is inherent to TSH's mechanics for the AI - that is, by what rules the AI is utilised.
For example, according to my information, if YOU have an interstellar merchant it will only travel to planets in another system if the system is neighbouring yours. That is, if there is something interesting in the neighbouring system.

I believe that the same happens with the AI. Remember that the Siege and Pioneers are two maps with a "central empty" system. The AI sees that there is nothing special in the neighbouring system and so will do nothing about it. Making "roundabout" jump nodes could at least partially solve the problem. Dirt?

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.