Give your bots the CPU cycles they deserve. They have earned it ! Hardware Accelerated Battlefield AI (HABAI) improves AI bot performance. At the present time it is only available for the Forgotten Hope mod for Battlefield 2. Support for other mods like AIX2 may followas well as ArmA2:OA. What does this mean ? For the player it means more intense gameplay, with bots using and performing better with weapons and vehicles. That means blistering game play with more bullets flying, more explosions, more aggressive AI, more fun ! Mods without servers full of human players can be given a new lease of life. The AI is more difficult to play with as it responds faster. Clans can use this mod to improve training in BF2 with bots. The mod will also allow easy switching of maps using the in game map voting menu. There will also a be a custom quick start GUI so single player and coop players can get quickly into a multicore accelerated game with the AI.

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Hi. After some thought I've decided to stop working on this mod for the foreseeable future. If anyone wants to take over the concept then they are welcome to contact me. After updating my PC I can now get acceptable performance with AI games from starting the game from within the BF2 menu interface. This means I've lost my original reason for working on this; to "scratch that itch" of wanting better bot performance. However I've had fun testing some of the concepts. I also think I've clearly sho

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Hi. After some thought I've decided to stop working on this mod for the foreseeable future. If anyone wants to take over the concept then they are welcome to contact me. After updating my PC I can now get acceptable performance with AI games from starting the game from within the BF2 menu interface. This means I've lost my original reason for working on this; to "scratch that itch" of wanting better bot performance. However I've had fun testing some of the concepts. I also think I've clearly shown that running the AI on a dedicated server leads to improved bot performance and behavior, at least on lower spec machines. It remains to be seen if there's still a need for this. I won't shut down the mod just yet. There's a chance that I may come back to it for ArmA 3 as I'm currently setting up a ArmA 3 server on Google Compute. ArmA 3 suffers from the same problem BF2 does. AI performance is bad when run from within the client. This is getting less noticeable with BF2 as people's CPU speeds increase, but ArmA 3 is still a pig when it comes to hardware requirements, so you never know HABAI may be reborn as an ArmA 3 mod of some kind. So thanks for the all the encouragement and interest ! Sorry that I couldn't deliver a final "product" but these things don't always work out. At least I gave it a shot !

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ahmedabdo13
ahmedabdo13

Hi. I really wish you would work on HABAI for ArmA 3. If you succeeded in making the AI run on a separate core alone, that would be awesome. The performance in ArmA games is very limited by the AI numbers. Good job, and thank you for your efforts!

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