The player will travel though prisons, rifts, mazes, fortresses, graveyards, sewers, factories, labs, Hell, libraries, all to chase down (or be chased down) by new stronger demons and bosses, using new powerful weapons and powers.
Will you be able to defeat the 4 Horsemen of Apocalypse?
�The wad presents 13 levels (11 + 2 secrets), a Hub (reachable by beating the final level or just by entering the 3rd episode), from where you can play all of the levels pistol starting (actually fist starting), change skill level, and go to a "testing area", and a secret wave based arena.
�There's a little "relic hunt" system (get all of them to get to the secret arena).
�Most of the vanilla weapons have been modified to better suit what I have in mind.
�There are a couple of new progression and secrets mechanic (not too fancy stuff).
�I added a new hard skill level, for the adrenaline enjoyers.
INSTALLATION:
Just launch it with your GZDoom.exe or load it in ZDL or similar and you're done!
DESCRIPTION:
This is my first ever pwad, but despite that, I'm
really proud of it, cause I ended up making exactly
what I had in mind when I started this project.
I know there's no need for lore in Doom, but just
to give you something for contest purposes:
"You got yourself captured by the demons legion
(while you were asleep, drunk or taking a c**p,
whatever), so, with the hell's greatest menace
caged, the demons tried to rise again, lead by the
4 horsemen of apocalypse and the Beast.
It is your duty to escape that dirty jail and stop
their advance and destroy their leaders."
The player will travel though prisons, rifts,
mazes, fortresses, graveyards, sewers, factories,
labs, Hell, libraries, all to chase down (or be
chased down) by new stronger demons and bosses,
using new powerful weapons and powers.
- The wad presents 13 levels (11 + 2 secrets), a Hub (reachable by beating the final level or just by entering the 3rd episode), from where you can play all of the levels pistol starting (actually fist starting), change the skill level, check your "relics" and go to a "testing area", and a secret wave based arena.
- New monsters and bosses, weapons and powerups, a few created by me, the others modified by me to better fit this wad.
- There's a little "relic hunt" system (get all of them to get to the secret arena).
- Most vanilla weapons have been modified to better suit what I have in mind.
- There are a couple of new progression and secrets mechanic (not too fancy stuff).
- I added a new hard skill level, for the adrenaline enjoyers.
I basically used all of the trickery of UDMF format
and ZDoom features, so I'm quite sad to say that
this thing is (quite surely) only compatible with
GZDoom (4.7.1), but you won't regret it, trust me!
Another quite sad note, is that this monstrosity
won't be compatible with any mod that changes
vanilla monsters and weapons (It can run, sure, but
some script will definitely break).
I Changed the status bar too, cause I needed to show
the custom ammo for some weapons, so I discourage
the use of other custom status bar mods.
That said, sit down, take a deep breath and enjoy this heavy paced, hard hitter, atmospheric wad!
I suggest to play this in HMP first, cause it could be hard to get used to the new monsters and weapons!
MORE INFO AND CREDITS CAN BE FOUND INTO THE .TXT FILES!
Additional Credits to : Apocalypse (psx game) and Doom 3, from which I got some inspiration for themes, bosses and some levels.
DavidxNewton, that inspired me to start mappping.
hey can I ask what skill do you recommend playing with
I would say HMP, cause it can be hard to get used to some of the custom monsters and weapons
Very good work
hmm I'll give it a try with UV and if some of the enemies are too hard I'll bump it down to HMP