Our goals of this mod are:
A New zombie Apocalypse atmosphere
New Zombie engine with over 80 unique zombies (skins and models) around you
Main mission story line 10 – 15 missions
New Game modes including
Survival – player is spawned in a closed off area which is faced against waves of zombies. The more zombies the player kills (drops money) the more money the player has to buy weapons and body guards to help. The First side mission is located at the Supermarket (view screen shots for more reference)
Free roam – this is when the player wants to blow off some steam and go Rambo in the never ending undead city too do what every they like With new army check points around the city for players supplies such as health, amour, weapons/ammo and military vehicles.
Zombie Mode – The tables have turned, its time for you to unleash your anger and zombie habits upon a new saturation! Wielding a arm or leg or your bare hands you will have a group of zombies to assist you. For the first side mission we are working on, with the player (and his partners) storming the military base killing all military personal inside with the core objective to kill all and reach the end check point once completed.
Work in progress (more needs to be done)
> All-new Zombie Engine - Complete (100 zombies at all times!)
> New intro movies... - Complete
> Animations - Complete
> New textures - 60 zombies re-textured!
> A whole new horror-oriented atmosphere - Complete
> Map texturing - mission areas completed
> New storyline & missions - 1st mission done
> Army Check points - 4 Completed
> Zombie Sounds - Complete
> 4 different zombie animation types - Complete
> HUD/Fonts and menu - Complete
>Zombie survival mini mission - WIP
>Zombie mode mini mission - WIP
>New custom zombie models - 6 completed
> New custom weapons - 5 completed
>New in game voice acting - 1st mission completed
>New Vehicles – started
>New map objects - started
Currently the CG Productions team is:
James Smallcombe - Status - In Action - Animations, textures, modelling , mapping, audio, scripting, GXT editing, 3D and 2D
The_Sorrow - Status - In Action - 3D vehicle editor/designer
Razor - Status - Out of action - texture, modeller
DoubleV - Status - Out of action - 2D design artist, map retexture
Frank.S - Status - Out of action - Mapper, 3D modeller, Texture Artist
Gavin Thiele - Status - Out of action - scripting, story writing, GXT editing,
More info and screenies coming soon, so stay scared!
* Not related to the Machinima series of the same name. Sorry for any inconvenience.
Hello GTA Vice city lovers!
Smallcombe here (original GTA:RCS mod creator) Just posting this update article for the full game/mod download link for the 2022 version of GTA:RCS. This mod needs a story line, missions and a purpose besides a free roam kill time kind of game and unfortunately I need help with a GTA Vice City scripting. If there are any Vice City mission scripters out there who would like to help with some missions for this mod I would happily work with them to get a finished version of this mod uploaded. I have set up everything else regarding the assists and settings for the mod although I am lacking the scripting ability. If you can help please PM me here on Moddb. Below you will find the downloads of the full game/mod on the moddb page. If I manage to find a scripter partner with this project I will update the community here. It is incredible after all these years people still want to play Vice city mods and love the classic VC engine which I much appreciate! Long live Vice City and the modding community!
New update showing new weapons, characters and map texturing!
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