GTA 3 is a PC game that will continue to be played by cult gamers across the world for decades to come. As technology has advanced, we have been able to play the game on stunning high definition, widescreen LCD monitors with resolutions which are now pushing a 4K standard . There is only one problem with that... GTA 3 was a game built to be played on the PlayStation 2 with small CRT, 480p televisions. Let's face it, it has not aged that gracefully. This mod takes the more common textures that make up GTA 3 and gives them a well needed spit and polish. These are built from the ground up, but are also built to replicate their former blurry counterparts as closely as possible. That way, many old school GTA 3 fans will enjoy a nicer looking game while not feeling far from home. It is not a TOTAL retexture. It only covers the lacking areas around the city that I felt stuck out like a baboons ass. There is no fancy business or messing about here. This is what we already know and love, wit

Description

This beta was basically the mod started over several times. 1024px and 512px textures are the new norm for ground and walls. All textures are now compressed with DX1 (DX5 for alpha based textures) which managed to get total the file size down to 355 MB. All textures are also mipmapped with a limit of 8 levels. Overall the mod is now a cocktail of LCS Mobile textures, original GTA3 texture sources, and my own creations. Each texture has been cherry-picked and tailored to fit the GTA3 aesthetic. Thank you to everyone who has been patient with this release. While not all made it in, I tried to incorporate good ideas from this topic where I saw them and hope it paid off.

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Version 2.0
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