Ground Zero is an in-depth, post-apocalyptic RPG inspired strongly by the Fallout series. Leveraging Doom 3's scripting engine and real-time graphic capabilities, we are creating a highly generative and dynamic game framework by placing the RPG within the context of a simple high-level strategy game. Factions, cities, and organizations, are networked with each other and the player such that the world evolves over time with or without the player's intervention. By creatively applying a range of skills and abilities, the player carves a niche for him or herself that may help shape the world after the bomb!

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We've been very neglectful of our moddb profile throughout 2007, but we'd like everyone to know that this project is still very much alive. Many of our team members have moved on to positions in the commercial world, but a few of us are maintaining progress on Ground Zero with the little free time we have. Please know how much we appreciate the supportive comments from all of you; we would not keep going without them!

Desert range with shrubbery!

This spring we will be releasing a new public demo that will show the very rough underpinnings of inter-faction warfare and how the player character will be able to influence it.

Satellite elevation data

The player will traverse cross-country (via 2D map) between a number of urban centers, divided between three rival factions. He is not alone however, as each city generates raiding parties that seek out and destroy rival armies and lay siege to enemy cities. Established cities grow in population over time, becoming more powerful, and NPCs in every party will be persistent and gain experience in a simple form. For now, factions will always remain neutral toward the player character, but the user can choose to have his/her character intervene in ongoing battles on behalf of either side. The game will "end" when one faction dominates the wasteland.

debug heightmap

(stress-test map applied as a heightmap, then as a water map)

crazy terrain

Because a large portion of the game world will consist of natural environments, and is far too large for a small group to meticulously hand craft, we have spent a significant amount of time developing methods for procedural generation of terrain and vegetation.

crazy foliage

The world is divided into a grid of "sectors". For each sector, the terrain is generated from heightmaps taken from real world satellite imagery, which is then populated with a mix of interactive and non-interactive vegetation based on "water maps", elevation, and slope angle. Finally, a "population map" can be referenced to determine where structures and roads should appear. The random seed for any generated content is saved for that character's campaign, so each sector will appear to be persistent. This process is as random or controlled as we want... eventually, as we gain the content bandwidth, we can specifiy where unique buildings and landmarks will appear to break up the repetitive appearance of procedural environments.

Desert range 2

desert range 3

More details on the terrain + foliage can be found here: Doom3world.org

Ground Zero Prototype 3: City Generation Tech demo

News 4 comments

Youtube video. Our final two releases of the year have been rolled into a single package: (Mirror): This release demonstrates the ability to randomly...

Ground Zero Prototype 2 Released

News

The second public prototype of Ground Zero has been released! Prototype 2?s main showcase is a demonstration of our early constructor toolset. Primary...

Ground Zero Combat Prototype Released!

Ground Zero Combat Prototype Released!

News 2 comments

Ground Zero is a post-apocalyptic role playing game being developed as a modification for Doom 3. We have released a very early prototype to demonstrate...

Ground Zero Interview

Ground Zero Interview

Feature 3 comments

The Ground Zero team attempt to take the Doom 3 engine into new territory with this post nuclear-apocalypse RPG total conversion inspired by the Fallout...

RSS Files
Soundtrack

Soundtrack

Music

Demo Title Theme - Jonathan Lamb Radioactive Town - Blaise Douros Glowing Town (Remix)- Blaise Douros Cold Desert - Blaise Douros Wilderness - Blaise...

Ground Zero City Generation Prototype

Ground Zero City Generation Prototype

Full Version

Ground Zero City Generation Prototype modification.

Ground Zero City Generation Prototype (1.3.1 compa

Ground Zero City Generation Prototype (1.3.1 compa

Demo

Drag the contents of this archive into your Doom 3 folder. This release is a technology demonstration showcasing the ability to procedurally generate...

Ground Zero Prototype 2

Full Version

Drag the contents if this zip into your doom folder and double click the GroundZero shortcut to play (or select it from the mods menu in Doom 3). There...

Ground Zero Combat Prototype 1

Ground Zero Combat Prototype 1

Full Version 1 comment

This is a very early build which previews the form of turn-based combat we're developing for Ground Zero. We are aware there are numerous bugs and...

Post comment Comments  (0 - 10 of 33)
punk0x29a
punk0x29a - - 618 comments

Dead? Alive?

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ceriux
ceriux - - 1,514 comments

tracking

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Zocker4ever
Zocker4ever - - 720 comments

looks gorgeous :-)
Do you also make use of the released sourcecode?

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Kirkpad
Kirkpad - - 12 comments

Who knows, maybe they'll show up with an update. They didn't update for a 13 month gap last time.

I am VERY interested in seeing the work they did to make their procedural generation.

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General_Hoohah
General_Hoohah - - 205 comments

It would kick all *** if this mod was going somewhere but they've been working on this for what... 3 years and I haven't seen an update in a year. Just a terrible shame.... I'd love to see someone make an RPG out of a game like this!

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vfn4i83
vfn4i83 - - 692 comments

Just downloading the prototype 3 into ur site to see this work.

PLZ more updates

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JoffL
JoffL - - 433 comments

I hope they don't get in the habit of doing only yearly updates.

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ronjon
ronjon - - 13 comments

why did this die. or is it still alive please dont stop we all want to see this done. it would be such a great mod.

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Splurglie
Splurglie - - 8 comments

I pray its not dead I <3'ed fallout 1,2&tactics

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udm
udm - - 114 comments

Hi jlamb, this is bad marine *** just popping by to say hello and keep up the good work

(I posted this in the news section by mistake too lol)

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