Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

haywan says

9/10 - Agree Disagree

Shocked by the number of high rated <5 reviews for this one. This is just insanely well made. Level of detail and lighting are superb throughout, this feels almost like professional game from second half of 00s as far as the visuals go. Environments are dark, decrepit and disturbing on their own, they feel like a cross between first Condemned and SH series. Biggest issue is the combat, with how basic it is and how little room for maneuver is given to player (combined with speed of enemies, and amount of damage they can do). And, as noted in some other reviews, game isn't exactly generous with supplies, especially healing ones. But, it isn't heartbreakingly difficult or in any way bad, and quality in every other field more that makes up for it.

Community Rating

Average

8.3

688 votes submitted.

You Say

9

You have voted.

Highest Rated (53 agree) 7/10

The good: Nice textures and art design Great weapon sounds Good programming Really liked the light puzzle at the end Fun to search for Anita's dolls (I think I found 7 or 8) Great voice acting for Grey's character Nice weapon animation and modelling (except for the animation on the stone-stick melee thing) The bad: Music was a little bad overall but some tracks were nice Melee weapons were useless Some monster sounds weren't too good Confusing map design Maps were WAY too dark (particularly the…

Aug 25 2012 by Minuit