Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!
This review may contain spoilers
I played through this three times.
It scared me beyond anything, even though I knew the monsters.
But I simply forgot some of them.
The weapons look really good, I liked the failing reload animation and the shivering of Greys hands.
The monsters were very unique and had nightmarish movements and sounds to offer.
Also, what was up with these black cobweb things?
The mod had a very dirty and disgusting, yet spine-chilling look to it and the references to Mistake -1 were priceless.
The only negative point is that the enemies dealed way too much damage.
Thus, hard mode was unplayable for me, also because of the useless knife weapon you got in the kitchen in the bar.
Finished hard mode today. The normal mode is close to being absolute garbage. No story whatsoever, dark environments, cheap jumpscares, overpowered enemies and you could skip the entire hospital area if you knew the game.
What saved this mod for me was the hard mode. It wasn't actually that difficult, looking at it now. I noticed that things were removed from where they originally lied, the different areas and pathways you had to take were really, really cool. The hospital part was the best for me, you had to search for three pieces of equipment in order to get into the cellar, the Storage Room floor was seemingly fixed now. Also, I mostly used the knife (it is manageable) and the concrete rebar (nice Condemned CO inspiration there), both made the fight very fair. The only struggle were those big monsters with the three heads. In the bossfight, I almost had no ammo anymore, one last chest saved it for me.
The ending was a bit sad, but walking around in a lit, clean environment made me really happy. I was awestruck. Great mode, and an overall okay mod.