We've arrived at another new update, one mainly concerned with furniture/props and the creation of the stuff. The Source SDK was really fucked up last week and, since I was bored to death, I pressed myself to model props and monsters, but I don't want to talk about the monsters before the release so for the time being lets stick with the furniture. We're talking about a total-conversion mod, right? So it's really needed to change the look of the game and make new prop models. I'm finding myself in a hard situation because the eastern buildings and other stuff from Half-Life 2 doesn't match with the city in Grey, and in the city where I live, it's impossible to find abandoned dirty alleys full of monsters. I try my best to check more and more reference pictures on every possible site to make the mods setting realistic.
As of today there are nearly 120 self-made, optimized props in the mod. I try to make every texture and level to the smallest size possible (in kb obviously) and my efforts can be seen very clearly, as the build of the current version of the mod is barely 229mb. The final version will be near 800mb in my calculations. So you can see how far the mod has progressed from the amount of content done.
The mod's models can be called lowpoly, that's the way I try to make the developing time shorter and avoid fooling around with the large amount of LOD models and highpoly sculpting, in short the players with low end computers will be happy. The polycount on these models range from 80 to 600, except for the trees and larger objects of course. These models will be mainly prop_static objects, except for a few boxes and the trash that you can smash to scrounge for medpacks, ammo and puzzle items. I compare the mod to Left4Dead in that you can't pick stuff up, but the beer cans, crates, ashtrays and other props are all happily flying around if hit by a stray round when you shoot after something that tries to kill you, and you break through cracked and damaged walls using a rockdrill.
At the same time with the props have been done, our hero's model has reached its final state. As you can see, he's not wearing a sweaty undershirt and running over glass shards with naked feet while he's bringing hellfire with his Uzi to terrorists like.. you must know who I'm talking about. Grey is a common citizen and there is nothing about him that makes him special.
I think "that's all folks" for this news, I hope you will enjoy the mod as much as I enjoy making of every single object and place, and I hope you will have a frightening adventure. As with the other mods who hold high standards, there is chance to donate, so if you feel like chipping in, then you can send few dollars for the development and for the mod. in order to do this just click summary picture in the mod's profile. Thanks for checking out our news update, and as always: if you like what you see, please continue watching Grey, and do not hesitate to share your thoughts with us.
Your props are really well made.
wow your props are amazing. Im also digging the final model for the main char.
Great stuff.
This all looks really good, but anytime soon you're gonna mention about gameplay?
Will this be third-person?
Nope, FPS.
Awesome, I love it.
Regardless of the circumstances, you've still managed to produce some exceptional results. Also, thanks for making Grey an everyday " Joe ". It goes a long way in creating a more realistic protagonist we can relate to.
Nice props !
tracking, due to the amount of vast awesomeness of those props
Awesome mod is awesome.
I'm watching a lot of mods right now, but this is one of three mods that I get really happy after an update.
I love the Silent Hill-like props :P
very nice props
Sweet props!
omg, really detailed props, and Grey is sexey now, really great work.
it was already sexy....now its just sexier
Well done.
excellent work.
nice models
very,very good work.
Very well done. Tracking.
Sexy models you have there
High quality stuff guys, nice.
Awesome models.
And now I feel underachieving. VERY nice props, sir! Will you ever write a tutorial (or just a vid of you making one of the textures) for how you made them? I'd love to see how you do it.
looks so cool, kind of looks to have a condemned feeling to it
can't say anything more than
AWESOME
I love seeing news posts like this!
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Awesome.
awesome, just awesome. Mistake-1 was cool, but this seems to be even better