New version of the Green Tech mod originally by Gyppi, and updated by Dafama2k7. Changes this version include shader adjustments, effect tweaks and more. See File/Full Details for more info.
Readme File:
Unofficial GreenTech v1.3.2
This a mod updated by Dafama2k7 and based on latest GreenTech mod made originally by Gyppi. This work is unsupported by Gyppi, that said, i will support this mod like always, so, no problem.
All the original files in this mod are made by Gyppi and now modded by me, also i have added some files made by me, like the Shaders, particles, fx and tweaked or made by me like the scripts and defs.
History...:
v1.3.2 - Unofficial third public version.
- Fixed Grabber weapon mounted flashlight.
- Updated shaders to the very latest NG.
- Now uses the latest fixed Chromatic Dispersion shaders by TRSGM.
- Added support for Chainsaw and Soulcube on ROE.
- Chainsaw included into backpacks.
- Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs.
- Fixed Demons spawn fx decal bug.
- And much more...
v1.3.1 - Unofficial second public version.
- Fixed weapons mounted flashlights.
- Added muzzleflashes.
v1.3.0 - Unofficial initial public version.
- Updated shaders to latest NG.
- Fixed small bugs.
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Green Tech. 1.2.8 (GT 128) for Doom3 by Gyppi.
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For more info, visit: Xtreme-lab.net
ATTENTION!!! This version of GT 128 is only compatible with Doom3 version 1.3 for windows and Doom3 1.3 for MacOS.
1)Features
2)How to install/uninstall the mod
3)Credits and contact information
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1)Features:
New Features:
The new flashlight system, now you can turn on or off the flashlight, integrated in any fire weapons, by pressing F;
the bloom effects;
some new sounds;
demons disappear after 5 minutes that their are died (this increase the performance);
Bug Fix:
Soulcube malfunction
Hell stairs malfunction
Last level malfuncion
and other minor bug fix like the shotgun power :D
PREVIOUS FEATURES:
-Increased the speed of the player;
-added a remixed shotgun like the Doom II game;
-new scripts for the flashlight for allow add-ons;
-men and zombies will not "explode";
-added the RealMetal FX (REV 200);
-new sparks and lights effects for any weapons;
-new review of any weapons;
-all weapons, without the chainsaw, grenades and the soulcube, have an integrated flashlight;
-the flame, when you shot is green:
-many skins of guns are green;
-more clip for all the weapons;
-the pistol and the plasma gun, are more quickly to shot;
-edited two posters, the first two in the first level;
-edited the textures of PDAs;
-deleted the UAC logo and replaced with the "TECH" logo;
-maximized the life to 150;
-maximized the armor to 150;
-new loading background;
-new texture for "mars";
-many skins of characters are green;
-added the shadow in single player mode;
-made green the headlight of our drop ship;
-made green the RoboCola's tin and machine;
-made green the coin-in "Super Turbo Turkey Puncher 3";
-changed the sound of the pistol and the machinegun;
-made the nightmare modality ever disponible;
-the minimum limit of life in nightmare modality is now 50;
-all the cursors are green;
-the pda and main menu guis are green;
-you give more points with "Super Turbo Turkey Puncher 3";
2)How to install/uninstall the mod:
Installation:
Extract the "gt128" folder from the zip file in your Doom3 folder, run the game and chose "Green Tech. 1.2.8" from the mod menu.
Enjoy!
Uninstallation:
You need only to delete the folder "gt128" from your Doom3 path.
3)Credits and contact information:
Main Developer:
Gyppi
MacOS Beta Tester & Compiler:
Strider
Windows Beta Tester:
Hexen Third
Other help by:
Santaclaws for the original Bloom Shader
Use_less for the new Bloom Shader for D3 1.3
Mod's Web site: Xtreme-lab.net
My E-Mail: gyppi AT libero DOT it