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GTW is a massive, full conversion mod for WC3. GTW will seek to totally revamp WC3 gameplay with strong design and modernized systems. GTW will have physics, dynamic accuracy, crawling, shield bonuses, and much more in terms of combat systems. GTW will also have a brand new resource system and neutral system, as well as some other new systems, all of which compliment the strong design.
GTW will feature 8 all new factions, each of which will have its own style, and all will feel very different. Some will focus on guerilla combat, while others will focus on traditional combat, and while still others will focus on other forms of combat.
GTW will also feature three, full campaigns, singleplayer and multiplayer melee, as well as singleplayer and multiplayer custom. WC3 has survived as long as it has because of custom maps, and GTW will not forget this. GTW will actually come with numerous GTW versions of popular Bnet maps. GTW version? These maps will utilize GTW units and systems. Thus, imagine a Footmen Wars map with physics, accuracy... one must simply salivate.
GTW will not slack in storyline either. GTW is set roughly 50 years before the events of WC1. Azeroth has been experiencing a period of relative peace. However, the trolls have stepped-up their small raids and pillaging. The Azerothien King feels that it is time something was done about that. The Troll Containment Act is created. The TCA allows humans to freely murder trolls for a monetary reward supplied by their local lord. The trolls were up in arms about this, and held a massive meeting of all the clans in the country of Azeroth. The United Troll Front was formed to combat the menacing humans. Chief Harraxe of the Blood Axe clan split from the UTF though because he was not selected as one of the twenty warlords. In the first campaign, you take control of Chief Harraxe and his elite clan, waging war in Southeast Azeroth.
GTW will essentially modernize WC3, to the point that some are already calling it WC4. GTW will attempt to provide a superior melee experience, as well as a superior base for custom maps. Custom maps are what is keeping WC3 going, and GTW will supply a much better base for them. Mappers will now have access to systems such as physics, accuracy, crawling, shield bonuses, etc... as well as large, fresh set of models. Mappers will be given all they need to make maps that far surpass those currently for WC3.
And thus, GTW is the one mod you won't want to miss if you own WC3.
Semi-Professional Game Designer
Lead Designer and Producer of GTW
Our newest member (the talented JASSer/coder Zergleb) has brought cause for us to re-examine our initial dynamic accuracy system. We had thought that we were bringing the most realistic accuracy system to WC3 that we possibly could. However, we were wrong. We had initially thought that to integrate a more realistic system would be to integrate lag as well. Lag is unacceptable. However, Zergleb noted that we can do this without incurring lag. Thus, we have reinvented the dynamic accuracy system. The new system proves to seems to be more likely to be in a predecessor to Company of Heroes rather than a WC3 mod. Picture an archer as he lines up his target, which is running to the right. The archer aims his bow to the right of the target, moving it as the target moves. He looks down the shaft of the arrow to ensure his aim is true. He then lets fly with the arrow. However, the target stops abruptly, and the arrow misses. However, the target stopped to avoid colliding with an ally. The arrow continues on its trajectory, and strikes the ally instead of the target. Enter GTW's realistic dynamic accuracy system. Read more about it from my post on our forums- Realistic Dynamic Accuracy Description
Also, as always, I've brought some eye candy with me too =) Today I've got two models which you may have seen previously, but outfitted with some stylish new weapons. I also bring you the Elven Scout, a brand new model and skin. You can also check out our gallery to check out images of our WIP Stromgarde structures (we're currerntly reworking the textures, making some slight modifications to the models, and adding team color). With the project moving in full-swing again, I'm sure I'll have more to report soon, so stay tuned!
Well, it's been awhile since we've put a true update out. However, I felt it's time to issue one. Why? Because for the first time in awhile...
After a four-month leave in order to work on his artistic skills, P!nS has returned. P!nS is best-known for his excellent and unique work on the troll...
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