Grabimod Doom Enhancer v2.2
Full Version 2 commentsThe ultimate gameplay mod for Doom. Not the overboard "brutal doom" and not the vanilla "beautiful doom". A mod that tries to retain the original feel...
This is the v2022 version of Grabimod, The latest, and The best of them all. Upgrade the way you play classic Doom like never before. Brutal monsters, upgraded tuned eriguns, beautiful animated fists, sick sound effects, explosions, extra weapons, 5 extra megawads, multiplayer maps, invasion packs, hi definition remastered menus, new water shaders, and more.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
The ultimate gameplay mod for Doom. Not the overboard "brutal doom" and not the vanilla "beautiful doom". A mod that tries to retain the original feel...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You do not have permission to update the connected twitter accounts.
We recommend you return to the twitter list and browse the links from there. If the problem persists, contact us with the details.
Wait... The intro of the midi song It's a tribute to Yngwie Malmsteen (Rising Force).
lol ! yes !
Mate this mod is Fantastic, I love what you did with it.
One thing though.
You've got dead enemies in front of you and live enemies behind the dead guys.
Is it just me and my bad aiming or is it done so the enemies get chopped into further chunks before your projectiles travel to the next target?
Do you know what I mean? I was firing at a guy like 4 times and all that time I was blasting the dead guy in front of me to bits before my shotty started taking out the next guy behind him
Regards,
Hi thanks for the kind words, i think you should go to options, player setup and choose autoaim to NEVER. Report back to me and tell me if the issue is solved. Im interested in solving bugs.
I think your suggestion did the trick, I took the autoaim slider to the absolute left and just for good measure I turned the crosshair on so I could see where I was shooting...pretty sure it works right now....like I said i'm not sure where the problem was, could have just been my bad aiming....lol
Cheers for getting back to me with a resolution mate.
Regards,
Thats a common problem. When autoaim is enabled, the hitboxes of the corpses are recognized instead of shooting the monsters that are actually alive. Glad it worked. Enjoy !
Hi, I've error:
Script error, "Grabimod DEnhancer v1.0.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists
You are not using GZdoom.. Use GZdoom. If you are using Zandronum, use the 3.0 version. Not the 2.1.2 version
OK, I'll try
thanks alot
You are welcome, have fun