Gorrog's Nonsense is a story-based mod, offering a new story, mechanics, and weapons. The events take place in a complex, that is built upon an old now privately owned, soviet lab. The incident has shaken the place up, getting out alive will be difficult, the incident brought hostile fauna back into our world. Figuring out what's going on is the least of our concerns.
Very dumb description, I know but that's the most you can get out of me.
Note: Do not be afraid because of the tons of Russian channels, devs (at least most of us) are English speaking.
Currently, we are in search of Mappers and modelers.
If you are willing to help please reach out to xbeam(Es) or un4seen(yanny).
Currently, the development of the mod is not really possible due to how many issues we ran in. Lack of coordination between team members, my subpar leadership over the project, lack of motivation for some to work on the mod, the Half-Life's 25th anniversary update that make further updates for the mod kinda pointless for the time being. While no work is being done, I'm rewriting the story to make it less of a mess I made it to be. We don't even have maps to show at the moment, only their early concepts.
Anyways,
Development is being suspended until further notice.
While that's in place I'll be reworking the page of the mod to make it more clear about what's this mod is all about and try to reorganize the team or recruit people who don't want to work on it anymore. Everything that happened is my fault because I'm a bad leader.
An improvement over our current situation, hopefully. The mod is going to be released one way or another. When exactly is it going to get released? Well, that's a question I don't have an answer to. A rewrite will be released eventually to work with the new half-life build, but that's going to happen only when sdk finally releases, I'll try to keep you all in touch about what's happening but until then, thanks for your even slightest interest in this mod.
We present to you Alpha 2 of the mod, we are a bit slow on the development. Custom campaign development is frozen for the time being.
With 1st year anniversary of mod existance(not on moddb) we present to you Our first alpha
Just a quick Update n stuff probably gonna merge this one with main downloads
OK, so, Alpha 2 is pretty much just a mess-up mod.
HUD: New, with a radar and target information, ala multiplayer. It looks overly busy. There's also a different FOV and HORRIFIC screen flashes that appear whenever you pick stuff up (which also shows when you're on low health). It's awful.
Models: The crowbar is swapped for a level (that yellow tool you use to make sure things are straight), they change the colour of the HEV Arms to a garish purple, and there's a few NPCs that are tweaked slightly (the HEV suit is now the multiplayer robot, the G-Man has an awful new 'realistic' face and the Nihilanth has got Kleiner's glasses on)
Sounds: a few HD weapon ones that don't fit the LD models, a few to make the HEV suit sound more robotic and... that's it.
Basic, clunky and not worth your time.
You really missed a lot...
I literally checked all the files, and I think I covered pretty much everything that's in Alpha 2.There's honestly not a whole lot in this version.
Two of them is enough to go
Most of the changes are still in need of tweaking, certain models provided are placeholders.
Thank you for providing your feedback or rather a review, We'll work on improving mentioned aspects in this comment.
If you have anything else to say about certain aspects of the mod it will be greatly appreciated.
I appreciate your positive response!
The big change I would suggest you work on ASAP would be the screen flashing bright white whenever you pick stuff up or are low on health - it's a really unpleasant effect, and I cannot imagine anyone actually liking it.
Otherwise, I'm curious to see how this mod develops. Glad to hear you're sticking with it.
The flashes are actually too bright as we noticed they are especially bright with higher gamma values.
also what un4seen says there, you missed out on the movement mechanics we added. For some reason button that affects 2 of the key mechanics is unbound in this build
So is this supposed to be like Crack-Life?
Update: I think it should be obvious - but I don't think it is (so) for me anyway.
Well it's based on half-life story-line but with more comical approach. We took Half-life story as a base for our own, it's going to be different in one way or another.
What I've said above is barely an explanation, sorry I'm bad at explaining stuff