GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

Beez-one says

10/10 - Agree Disagree

Mod: 10/10 for how much it brings with it. You should watch v8 overview videos, it's simply mind boggling. It has so much stuff I even completely missed perks and realized it just a few days after finale. You can guess that playthrough was A BOMB!

Original game: 7.5/10 (duck for cover!!!)
My personal opinion - level design drops in quality starting from prison escape. I love NY and Hong Kong but many other levels feel dull. Or may be I just prefer maps with NPCs to speak with (I'm looking at you V:TM-Bloodlines) there is so much fun in cheesy, conspiracy filled Deus Ex dialogues.

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Highest Rated (20 agree) 10/10

If you followed the development of GMDX for the last few years, you know the drill: New version, new enhancements, GFX updates, and bugfixes - same old, same old? Of course not. v9 of GMDX is the logical conclusion to v8's approach towards a major redesign of the combat & AI, stealth, and RPG systems. What do I mean by that? Take combat, for instance. The original Deus Ex was never a stellar example of an ego shooter who could compete with the classics of the genre at the time. There were a lot…

Apr 23 2014 by Marvin42