GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

Report RSS GMDX v8.0 Development Milestone

Development of v8.0 of the award-winning Deus Ex mod GMDX is progressing exceptionally well, reaching levels of design depth seldom trodden. I estimate it will be ready for release Q4 2015. Here is a look at some of many new features it will feature.

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NEW PERK SYSTEM

- 32 new empowering perks.
- Features skill requirements; you must first upgrade the respective skill to the corresponding level to be able to purchase the perk.
- Enables new features such as the ability to toggle grenades that explode on contact or timed, and the ability to hack security systems at range with multitools.
- Click the "perks" button from the skills screen.
-More choice, more depth. How will you build your character?


SAMPLE PERKS:

FOCUSED: PISTOLS

Description: An agent's standing accuracy bonus with pistols is accelerated by 20%.

Requires: Pistols (TRAINED)
Costs: 250 skill points.

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CLARITY

Description: An agent's vision is not impaired whilst drowning.

Requires: Athletics (TRAINED)
Costs: 75 skill points.

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WIRELESS STRENGTH

Description: Multitools gain considerably increased wireless signal strength, enabling an agent to hack security systems at range.

Requires: Electronics (ADVANCED)
Costs: 200 skill points.

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SONIC-TRANSDUCER SENSOR

Description: Nearby proximity mines emit audible feedback to your infolink, revealing their location.

Requires: Demolitions (ADVANCED)
Costs: 125 skill points.

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CREEPER

Description: An agent's stamina regenerates even when crouch-walking.

Requires: Stealth (MASTER)
Costs: 350 skill points.


EXPANDED PHYSICS

- Pickups and decorative objects now move when taking damage, meaning explosions send objects flying, hitting objects or shooting them knocks them around.
- Force is transferred when one object hits another.
- AI are knocked back by high-powered weaponry.
- Pool ball physics improved.


FURTHER WEAPON MODDING EXPANSIONS

- New weapon mods: damage & fully-automatic firing modes.
- Added a "Installed Modifications" display to weapon inventory descriptions. This shows all the weapon mods you have installed with clarity.
- Also updated and improved general weapon information information, such as whether a weapon is semi-automatic or fully-automatic..
- Installing weapon mods produces various different sounds based on type.
- More weapons accept more types of mods.


EXPANDED & IMPROVED LEVEL DESIGN

- Bigger & better than before, GMDX expands upon Deus Ex's level design in every respect whilst staying true to the original style.
- Every map has received attention, improving all aspects of gameplay, enhancing level audio design with ambiance and scripted audio, making things look prettier and more detailed, improving mission scripting and adding more noteworthy places to explore.
- The example image you see below is an overhead shot of a beautiful expansion to the Paris Metro HUB map, where on one side of the map you had the hostel, the bakery, the club and such, but on the other side there was very little at all. On this side you'll have to avoid or take out MJ12 troopers on their patrols by sticking to the side alleys or climbing on the roofs, and you'll find a number of interesting areas to explore.


FURTHER IMPROVED AI

- AI in GMDX v7.0 are polished to a very high standard, but there's always more you can do. So in GMDX v8.0 we have some finishing touches. Examples:

COMBAT

- Some high-level AI use new augmentations, such as a typhoon-like aug, and visual shielding.
- Improved AI's GMDX camping behavior; behavior when taking cover and holding their positions.
- Optimized AI shooting/aiming behavior primarily related to projectile attacks.

STEALTH

- If an alarm is sounded more enemies are called in (high security areas only).
- Dogs chase and attack the player more effectively, and when they spot you they bark loads and alert nearby AI to your presence. (in other words, they behave closer to real life guard dogs).

OTHER

- Whilst AI death animation is playing there is no longer invisible collision that blocks bullets and enemy decision-making algorithms.
- A focus on making AI/the game a little easier on lower difficulty levels.
- EMP damage causes an augmented MIB's augmentations to malfunction.
- Yet more appropriate variation in pain, death and knockout sounds.
- Blowing up NPCs doesn't destroy their inventories (Credit: Yuki of Shifter).
- If a military bot stomps over a corpse the corpse will gib.


AUDIO DESIGN & EFFECTS

AUDIO

- Deus Ex at this point in time (GMDX v8.0 milestone) now features over 200 new sounds, resulting in a much-needed audio design overhaul.
- New interactivity sounds, the HUD alerts you audibly when biolectricity is low, an extra focus on level audio design (ambiance, scripted sounds) this time around, plenty new player and AI sounds and much more.

EFFECTS

- further gore expansions, such as AI head decapitation, improved blood effects and general polish.
- Many other effects such as augmentation activation effects, weapon and explosion effects, player movement-based effects and of course, much, much more.


That's enough show & tell. The full changelog will be available upon release.

GMDX is shaping up to be a significant achievement in terms of game design, as well as a personal accomplishment. GMDXv8.0 will be the final release of the mod, and additional contributors are sought before that time:

- Heavy-duty testing will be required.
- An animator would be fulfilling as new animations & behavior such as first person takedowns, a greater variation in AI death animations, mantling animations and new anims for the objects that were left behind by Ion Storm.
- Any skill is up for consideration. If you're talented, I'm listening.

Thank you to those that have contributed to GMDX in the past.

Comments
HellCaller
HellCaller

**** yeah

Reply Good karma Bad karma+3 votes
bigfutus
bigfutus

Can you improve basketball physics too? I like to toss basketball in Hermanns face.

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|Totalitarian| Author
|Totalitarian|

What specifically did you have in mind?

Reply Good karma+3 votes
x-Fourty7
x-Fourty7

Some of the perks seem like they could be game-breakers? Mainly the wireless and trap sensors.

When I play on realistic I don't even put the skills to max anymore it makes it so easy :X.. Maybe I've just played through too many times.

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|Totalitarian| Author
|Totalitarian|

GMDX has balance firmly in mind, and has since the beginning. If you want to hack/pick absolutely everything you must upgrade the skill to master (as it should have been vanilla). GMDXv7.0 is available to download, give it a try to understand just how much a mentally-engaging experience means to me, and to prep you for v8.0.

Reply Good karma+8 votes
NihilloRubra
NihilloRubra

"Some high-level AI use new augmentations, such as a typhoon-like aug,(...)"
I like that, it kind of serves as a link to the new games, and it makes sense, I imagine a lot of the MJ12 soldiers are mech-augs.

I simply cannot wait for the next version.

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|Totalitarian| Author
|Totalitarian|

It is the MiB's that have it. MJ12 troopers have no augmentations and I'm careful not to **** with lore with anything heavy-handed/is not feasible.

Reply Good karma+4 votes
Dark_Evilous
Dark_Evilous

I played this mod a little, and I should say it's ******* amazing, man! I have never seen so many features that made the game look like it was meant to be.

BUT.

CyberP, don't you think that the playthrought has become TOO HARD? I mean, e.g., in the 7th version the enemies can hear on the distance of 1 ******* kilometer how you jumped off from the stairs.

Can you please make something like DISABLING the mod's AI difficulty that you've created? Optional, of course. I (and many of my friends) would prefer to face enemies in your awesome mod with the "eazy" difficulty from the original game than on your updated difficulty.

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|Totalitarian| Author
|Totalitarian|

Yes, enemies hear further when the player is landing from height, although it is just a few meters. Jump off some stairs in real life, the sound made when you hit the floor is pretty damn loud. Stealth skill lvl 1 & silent running aug eliminates this.
Anyway, I've toned down the difficulty (including the range of sound produced when landing from height) based on difficulty level in v8.
Easy should be easy, hardcore should be hardcore. I'll put a little more emphasis on making the difficulty options more representative later, but there's definitely been some focus already in v8.

Reply Good karma+5 votes
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